11 #define particleeffectnum _particleeffectnum 12 #define trailparticles __trailparticles 13 #define pointparticles __pointparticles 14 #define setmodel _setmodel 16 #define STAT_FRAGLIMIT _STAT_FRAGLIMIT 17 #define STAT_TIMELIMIT _STAT_TIMELIMIT 18 #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE 19 #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE 20 #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY 22 #define drawpic drawpic_builtin 23 #define drawstring drawstring_builtin 24 #define drawcharacter drawcharacter_builtin 25 #define drawfill drawfill_builtin 26 #define drawsetcliparea drawsetcliparea_builtin 27 #define drawcolorcodedstring drawcolorcodedstring_builtin 28 #define drawcolorcodedstring2 drawcolorcodedstring2_builtin 29 #define stringwidth stringwidth_builtin 39 #undef particleeffectnum 46 #undef STAT_MOVEVARS_TICRATE 47 #undef STAT_MOVEVARS_TIMESCALE 48 #undef STAT_MOVEVARS_GRAVITY 57 #undef drawsetcliparea 58 #undef drawcolorcodedstring 59 #undef drawcolorcodedstring2 63 vector(
float skel,
float bonenum) _skel_get_boneabs_hidden = #270;
64 void(
float skel,
float bonenum,
vector org) _skel_set_bone_hidden = #271;
67 vector(
entity ent,
float tagindex) _gettaginfo_hidden = #452;
void(entity this, entity actor, entity trigger) use
vector(float skel, float bonenum) _skel_get_boneabs_hidden