11 #define autocvar_g_weaponarena cvar_string("g_weaponarena") 103 #define WARMUP_START_WEAPONS ((autocvar_g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons) 121 .void(
entity this) initialize_entity;
148 float MoveToRandomMapLocation(
entity e,
float goodcontents,
float badcontents,
float badsurfaceflags,
float attempts,
float maxaboveground,
float minviewdistance);
entity random_start_ammo
Entity that contains amount of ammo to give with random start weapons.
float checkrules_suddendeathend
entity initialize_entity_next
float autocvar_timelimit_overtime
float warmup_start_ammo_shells
WepSet warmup_start_weapons
string autocvar_sv_termsofservice_url
void InitializeEntitiesRun()
float g_pickup_weapons_anyway
WepSet warmup_start_weapons_defaultmask
bool autocvar_g_warmup_allow_timeout
void SetWinners(.float field, float value)
int checkrules_overtimesadded
float checkrules_suddendeathwarning
const int WINNING_STARTSUDDENDEATHOVERTIME
void readplayerstartcvars()
bool autocvar_quit_when_empty
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
string g_weaponarena_list
WepSet warmup_start_weapons_default
float g_weaponarena_random
float warmup_start_ammo_plasma
bool autocvar_g_warmup_allguns
float autocvar_timelimit_max
string redirection_target
float autocvar_sv_mapchange_delay
float cvar_purechanges_count
float warmup_start_ammo_cells
float autocvar_quit_and_redirect_timer
bool autocvar_sv_curl_serverpackages_auto
float warmup_start_ammo_fuel
float g_pickup_rockets_max
void droptofloor(entity this)
void DumpStats(float final)
bool autocvar_g_use_ammunition
float want_weapon(entity weaponinfo, float allguns)
string autocvar_sessionid
float g_pickup_shells_max
int initialize_entity_order
string autocvar_g_random_start_weapons
Holds a list of possible random start weapons.
float warmup_start_armorvalue
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar_sv_logscores_file
float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
float g_pickup_plasma_max
float warmup_start_ammo_rockets
WepSet start_weapons_default
bool sv_ready_restart_after_countdown
float autocvar_timelimit_increment
entity initialize_entity_first
bool autocvar_sv_db_saveasdump
string sv_termsofservice_url_escaped
bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
float warmup_start_health
float checkrules_equality
IntrusiveList g_moveables
bool autocvar_sv_logscores_console
float default_player_alpha
int random_start_weapons_count
Number of random start weapons to give to players.
bool autocvar_sv_logscores_bots
int autocvar_timelimit_overtimes
string autocvar_quit_and_redirect
float default_weapon_alpha
WepSet start_weapons_defaultmask
float autocvar_timelimit_suddendeath
string autocvar_sv_logscores_filename
float WinningCondition_Scores(float limit, float leadlimit)
WepSet g_weaponarena_weapons
float autocvar_timelimit_min
void InitializeEntity(entity e, void(entity this) func, int order)
void ReadyRestart(bool forceWarmupEnd)
string cache_lastmutatormsg
float warmup_start_ammo_nails
float autocvar_timelimit_decrement