11 this.gametype_init(
this, _(
"Race CTS"),
"cts",
"g_cts",0,
"cloaked",
"timelimit=20",_(
"Race for fastest time."));
15 if(v ==
"target_startTimer")
25 METHOD(
RaceCTS, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
36 #define g_cts IS_GAMETYPE(CTS)
#define METHOD(cname, name, prototype)
int MapInfo_Map_supportedGametypes
void HUD_Mod_Race(vector pos, vector mySize)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
REGISTER_GAMETYPE(CTS, NEW(RaceCTS))