9 AUTOCVAR(g_buffs,
int, -1,
"Enable buffs, -1: enabled but no auto location or replacing powerups, 1: enabled and can replace them");
float autocvar_g_buffs_medic_survive_health
float buff_ammo_prev_infitems
float autocvar_g_buffs_inferno_burntime_factor
float autocvar_g_buffs_disability_slowtime
float autocvar_g_buffs_inferno_damagemultiplier
float autocvar_g_buffs_swapper_range
float autocvar_g_buffs_random_lifetime
float autocvar_g_buffs_medic_rot
float autocvar_g_buffs_waypoint_distance
bool autocvar_g_buffs_replace_powerups
bool buff_activetime_updated
bool autocvar_g_buffs_drop
int autocvar_g_buffs_spawn_count
float autocvar_g_buffs_inferno_burntime_target_time
bool autocvar_g_buffs_random_location
float autocvar_g_buffs_magnet_range_buff
float autocvar_g_buffs_medic_regen
bool autocvar_g_buffs_effects
AUTOCVAR(g_buffs, int, -1, "Enable buffs, -1: enabled but no auto location or replacing powerups, 1: enabled and can replace them")
float buff_Available(entity buff)
float autocvar_g_buffs_magnet_range_item
float autocvar_g_buffs_luck_damagemultiplier
float autocvar_g_buffs_bash_force
float autocvar_g_buffs_disability_weaponspeed
float autocvar_g_buffs_medic_survive_chance
int autocvar_g_buffs_random_location_attempts
float autocvar_g_buffs_bash_force_self
void buff_RemoveAll(entity actor, int removal_type)
float autocvar_g_buffs_medic_max
float autocvar_g_buffs_vengeance_damage_multiplier
float autocvar_g_buffs_disability_rate
float autocvar_g_buffs_pickup_delay
bool autocvar_g_buffs_randomize
float autocvar_g_buffs_jump_height
float autocvar_g_buffs_luck_chance
float autocvar_g_buffs_disability_speed
float autocvar_g_buffs_cooldown_activate
bool autocvar_g_buffs_pickup_anyway
float buff_flight_oldgravity
vector(float skel, float bonenum) _skel_get_boneabs_hidden
int buff_ammo_prev_clipload
bool autocvar_g_buffs_randomize_teamplay
float autocvar_g_buffs_inferno_burntime_min_time
float autocvar_g_buffs_resistance_blockpercent
float autocvar_g_buffs_cooldown_respawn
bool buff_flight_crouchheld
entity buff_FirstFromFlags(entity actor)
float autocvar_g_buffs_inferno_burntime_target_damage
float autocvar_g_buffs_vampire_damage_steal
REGISTER_MUTATOR(buffs, autocvar_g_buffs)