float autocvar_g_balance_armor_rotlinear
float autocvar_g_balance_pause_armor_rot
float autocvar_g_balance_pause_health_regen
float autocvar_g_balance_health_rot
int autocvar_g_balance_fuel_rotstable
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
float autocvar_g_balance_armor_regenlinear
float autocvar_g_balance_pause_fuel_regen
float autocvar_g_balance_fuel_rotlinear
void SetResource(entity e, Resource res_type, float amount)
Sets the current amount of resource the given entity will have but limited to the max amount allowed ...
float autocvar_g_balance_fuel_limit
void GiveResourceWithLimit(entity receiver, Resource res_type, float amount, float limit)
Gives an entity some resource but not more than a limit.
float autocvar_g_balance_fuel_rot
float autocvar_g_balance_health_rotlinear
float autocvar_g_balance_armor_rot
float autocvar_g_balance_health_regenstable
int autocvar_g_balance_armor_regenstable
void TakeResource(entity receiver, Resource res_type, float amount)
Takes an entity some resource.
float autocvar_g_balance_fuel_regen
float GetResourceLimit(entity e, Resource res_type)
Returns the maximum amount of the given resource.
int autocvar_g_balance_armor_rotstable
float autocvar_g_balance_fuel_regenlinear
void TakeResourceWithLimit(entity receiver, Resource res_type, float amount, float limit)
Takes an entity some resource but not less than a limit.
bool SetResourceExplicit(entity e, Resource res_type, float amount)
Sets the resource amount of an entity without calling any hooks.
int autocvar_g_balance_armor_limit
int autocvar_g_balance_fuel_regenstable
float autocvar_g_balance_health_regen
float autocvar_g_balance_pause_health_rot
float autocvar_g_balance_health_limit
float autocvar_g_balance_health_regenlinear
float autocvar_g_balance_armor_regen
float autocvar_g_balance_health_rotstable
void GiveResource(entity receiver, Resource res_type, float amount)
Gives an entity some resource.
float autocvar_g_balance_pause_fuel_rot