float autocvar_g_nexball_football_boost_up
float autocvar_g_nexball_football_boost_forward
float g_nexball_meter_period
const vector BALL_ATTACHORG
float autocvar_g_nexball_delay_idle
REGISTER_MUTATOR(nb, false)
#define MUTATOR_ONROLLBACK_OR_REMOVE
float autocvar_g_nexball_basketball_effects_default
void DropBall(entity ball, vector org, vector vel)
const float GOAL_TOUCHPLAYER
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const float BALL_EFFECTMASK
float autocvar_g_nexball_basketball_delay_hold
const int WEP_FLAG_MUTATORBLOCKED
float autocvar_g_nexball_meter_period
float autocvar_g_nexball_basketball_teamsteal
float autocvar_g_nexball_football_physics
float autocvar_g_nexball_basketball_delay_hold_forteam