ERASEABLE vector vec_bounds_in(vector point, vector a, vector b)
ERASEABLE vector vec_bounds_out(vector point, vector a, vector b)
ERASEABLE vector vec_to_min(vector a, vector b)
ERASEABLE vector aim_vec(vector org, vector targ)
ERASEABLE vector angle_snap_vec(vector v, float increment)
ERASEABLE vector vec_to_max(vector a, vector b)
ERASEABLE vector vec_bias(vector v, float f)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
ERASEABLE float angle_snap_f(float f, float increment)