75 for (
int j = 0; j <= 360; )
77 if (f <= j - increment)
return j - increment;
100 v.y = targ.y - org.y;
101 v.z = org.z - targ.z;
ERASEABLE vector vec_bounds_out(vector point, vector a, vector b)
ERASEABLE vector aim_vec(vector org, vector targ)
ERASEABLE vector vec_to_max(vector a, vector b)
ERASEABLE vector vec_to_min(vector a, vector b)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
ERASEABLE vector angle_snap_vec(vector v, float increment)
ERASEABLE float angle_snap_f(float f, float increment)
ERASEABLE vector vec_bounds_in(vector point, vector a, vector b)
ERASEABLE vector vec_bias(vector v, float f)