Xonotic
dialog_settings_game_hudconfirm.qc
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2 
3 #include "textlabel.qh"
4 #include "button.qh"
5 
7 {
9  localcmd("map _hudsetup\n");
10  else
11  localcmd("togglemenu 0\n");
12 
13  localcmd("_hud_configure 1\n");
14 }
15 
17 {
18  entity e;
19 
20  me.TR(me);
21  me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("In order for the HUD editor to show, you must first be in game.")));
22  me.TR(me);
23  me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you wish to start a local game to set up the HUD?")));
24  me.TR(me);
25  me.TR(me);
26  me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
27  e.onClick = HUDSetup_Start;
28  e.onClickEntity = me;
29  me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
30  e.onClick = Dialog_Close;
31  e.onClickEntity = me;
32 }
void HUDSetup_Start(entity me, entity btn)
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
void XonoticHUDConfirmDialog_fill(entity me)