22 cvar_set(
"g_domination_default_teams", v);
29 if(v ==
"dom_controlpoint")
32 METHOD(
Domination, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
35 returns(menu, _(
"Point limit:"), 50, 500, 10,
"g_domination_point_limit",
"g_domination_teams_override", _(
"The amount of points needed before the match will end"));
#define METHOD(cname, name, prototype)
const int GAMETYPE_FLAG_TEAMPLAY
void HUD_Mod_Dom(vector myPos, vector mySize)
void HUD_Mod_Dom_Export(int fh)
int MapInfo_Map_supportedGametypes
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int GAMETYPE_FLAG_USEPOINTS
REGISTER_GAMETYPE(DOMINATION, NEW(Domination))