18 void TargetMusic_Advance();
20 void Net_TargetMusic();
22 void Ent_TriggerMusic_Think(
entity this);
24 void Ent_TriggerMusic_Remove(
entity this);
27 void target_music_kill();
29 void TargetMusic_RestoreGame();
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
const int SF_MUSIC_ORIGIN