void Portal_ClearAllLater(entity own)
float autocvar_g_balance_portal_health
vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float id)
void Portal_ClearAll_PortalsOnly(entity own)
void Portal_Think(entity this)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
float autocvar_g_balance_portal_lifetime
void Portal_ClearWithID(entity own, float id)
void Portal_ClearAll(entity own)
float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id)