11 .float bloodloss_timer;
25 if(player.event_damage)
26 player.event_damage(player, player, player, 1, DEATH_ROT.m_id,
DMG_NOWEP, player.origin,
'0 0 0');
27 player.bloodloss_timer =
time + 0.5 +
random() * 0.5;
60 if(STAT(HEALTH) > 0 && STAT(HEALTH) <= STAT(BLOODLOSS))
65 if(STAT(HEALTH) > 0 && STAT(HEALTH) <= STAT(BLOODLOSS))
#define REGISTER_MUTATOR(id, dependence)
void PlayerPreThink(entity this)
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
bool PlayerJump(entity this)
void vehicles_exit(entity vehic, bool eject)
#define MUTATOR_HOOKFUNCTION(...)