4 ATTRIB(
Seeker, m_canonical_spawnfunc,
string, "weapon_seeker");
10 ATTRIB(Seeker, mdl,
string, "seeker");
14 ATTRIB(Seeker, m_muzzleeffect,
entity, EFFECT_SEEKER_MUZZLEFLASH);
16 ATTRIB(Seeker, w_crosshair,
string,
"gfx/crosshairseeker");
17 ATTRIB(Seeker, w_crosshair_size,
float, 0.8);
18 ATTRIB(Seeker, model2,
string,
"weaponseeker");
22 #define X(BEGIN, P, END, class, prefix) \ 24 P(class, prefix, flac_ammo, float, NONE) \ 25 P(class, prefix, flac_animtime, float, NONE) \ 26 P(class, prefix, flac_damage, float, NONE) \ 27 P(class, prefix, flac_edgedamage, float, NONE) \ 28 P(class, prefix, flac_force, float, NONE) \ 29 P(class, prefix, flac_lifetime, float, NONE) \ 30 P(class, prefix, flac_lifetime_rand, float, NONE) \ 31 P(class, prefix, flac_radius, float, NONE) \ 32 P(class, prefix, flac_refire, float, NONE) \ 33 P(class, prefix, flac_speed, float, NONE) \ 34 P(class, prefix, flac_speed_up, float, NONE) \ 35 P(class, prefix, flac_speed_z, float, NONE) \ 36 P(class, prefix, flac_spread, float, NONE) \ 37 P(class, prefix, missile_accel, float, NONE) \ 38 P(class, prefix, missile_ammo, float, NONE) \ 39 P(class, prefix, missile_animtime, float, NONE) \ 40 P(class, prefix, missile_count, float, NONE) \ 41 P(class, prefix, missile_damageforcescale, float, NONE) \ 42 P(class, prefix, missile_damage, float, NONE) \ 43 P(class, prefix, missile_decel, float, NONE) \ 44 P(class, prefix, missile_delay, float, NONE) \ 45 P(class, prefix, missile_edgedamage, float, NONE) \ 46 P(class, prefix, missile_force, float, NONE) \ 47 P(class, prefix, missile_health, float, NONE) \ 48 P(class, prefix, missile_lifetime, float, NONE) \ 49 P(class, prefix, missile_proxy, float, NONE) \ 50 P(class, prefix, missile_proxy_delay, float, NONE) \ 51 P(class, prefix, missile_proxy_maxrange, float, NONE) \ 52 P(class, prefix, missile_radius, float, NONE) \ 53 P(class, prefix, missile_refire, float, NONE) \ 54 P(class, prefix, missile_smart, float, NONE) \ 55 P(class, prefix, missile_smart_mindist, float, NONE) \ 56 P(class, prefix, missile_smart_trace_max, float, NONE) \ 57 P(class, prefix, missile_smart_trace_min, float, NONE) \ 58 P(class, prefix, missile_speed, float, NONE) \ 59 P(class, prefix, missile_speed_max, float, NONE) \ 60 P(class, prefix, missile_speed_up, float, NONE) \ 61 P(class, prefix, missile_speed_z, float, NONE) \ 62 P(class, prefix, missile_spread, float, NONE) \ 63 P(class, prefix, missile_turnrate, float, NONE) \ 64 P(class, prefix, reload_ammo, float, NONE) \ 65 P(class, prefix, reload_time, float, NONE) \ 66 P(class, prefix, switchdelay_drop, float, NONE) \ 67 P(class, prefix, switchdelay_raise, float, NONE) \ 68 P(class, prefix, tag_ammo, float, NONE) \ 69 P(class, prefix, tag_animtime, float, NONE) \ 70 P(class, prefix, tag_damageforcescale, float, NONE) \ 71 P(class, prefix, tag_health, float, NONE) \ 72 P(class, prefix, tag_lifetime, float, NONE) \ 73 P(class, prefix, tag_refire, float, NONE) \ 74 P(class, prefix, tag_speed, float, NONE) \ 75 P(class, prefix, tag_spread, float, NONE) \ 76 P(class, prefix, tag_tracker_lifetime, float, NONE) \ 77 P(class, prefix, type, float, NONE) \ 78 P(class, prefix, weaponreplace, string, NONE) \ 79 P(class, prefix, weaponstartoverride, float, NONE) \ 80 P(class, prefix, weaponstart, float, NONE) \ 81 P(class, prefix, weaponthrowable, float, NONE) \ 91 .entity tag_target, wps_tag_tracker;
const int WEP_FLAG_RELOADABLE
REGISTER_WEAPON(SEEKER, seeker, NEW(Seeker))
#define STATIC_INIT(func)
during worldspawn
float bot_pickupbasevalue
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
#define X(BEGIN, P, END, class, prefix)
const int WEP_TYPE_SPLASH
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define SPAWNFUNC_WEAPON(name, weapon)
const int WEP_FLAG_MUTATORBLOCKED
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
#define W_PROPS(L, class, prefix)