Xonotic
bigcommandbutton.qh
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1 #pragma once
2 
3 #include "commandbutton.qh"
5  METHOD(XonoticBigCommandButton, configureXonoticBigCommandButton, void(entity, string, vector, string, int, string));
6  ATTRIB(XonoticBigCommandButton, image, string, SKINGFX_BUTTON_BIG);
7  ATTRIB(XonoticBigCommandButton, grayImage, string, SKINGFX_BUTTON_BIG_GRAY);
9 entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip);
10 entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags);
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags)
entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269