4 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") 19 g_invasion_roundends =
IL_NEW();
20 g_invasion_waves =
IL_NEW();
21 g_invasion_spawns =
IL_NEW();
IntrusiveList g_invasion_waves
void GameRules_spawning_teams(bool value)
Used to disable team spawns in team modes.
float cvar_settemp(string tmp_cvar, string tmp_value)
void GameRules_limit_score(int limit)
bool autocvar_g_invasion_team_spawns
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
IntrusiveList g_invasion_roundends
void GameRules_teams(bool value)
#define autocvar_g_invasion_point_limit
IntrusiveList g_invasion_spawns
int autocvar_g_invasion_type
void invasion_Initialize()
float inv_monsters_perteam[17]
REGISTER_MUTATOR(inv, false)
int autocvar_g_invasion_teams