Xonotic
intermission.qh
Go to the documentation of this file.
1 #pragma once
2 
8 
12 
13 string GetGametype();
14 
15 string GetMapname();
16 
17 void IntermissionThink(entity this);
18 
20 
21 void GotoNextMap(float reinit);
22 
23 bool Map_IsRecent(string m);
24 
25 string GetNextMap();
26 
27 void ShuffleMaplist();
28 
29 void Map_Goto_SetStr(string nextmapname);
30 
31 void Map_Goto(float reinit);
32 
33 void Map_MarkAsRecent(string m);
34 
35 float DoNextMapOverride(float reinit);
36 
37 string GotoMap(string m);
string GetGametype()
Definition: intermission.qc:13
string GotoMap(string m)
void Map_Goto(float reinit)
float intermission_exittime
Definition: intermission.qh:10
string GetNextMap()
bool autocvar_lastlevel
Definition: intermission.qh:3
entity() spawn
string GetMapname()
Definition: intermission.qc:18
void ShuffleMaplist()
string autocvar_nextmap
Definition: intermission.qh:4
void Map_Goto_SetStr(string nextmapname)
bool autocvar_sv_autoscreenshot
Definition: intermission.qh:6
bool Map_IsRecent(string m)
void IntermissionThink(entity this)
void GotoNextMap(float reinit)
void FixIntermissionClient(entity e)
bool alreadychangedlevel
Definition: intermission.qh:11
bool autocvar_samelevel
Definition: intermission.qh:5
float DoNextMapOverride(float reinit)
bool intermission_running
Definition: intermission.qh:9
void Map_MarkAsRecent(string m)
string autocvar_sv_intermission_cdtrack
Definition: intermission.qh:7