4 bool bot_aim(
entity this, .
entity weaponentity,
float shotspeed,
float shotspeedupward,
float maxshottime,
float applygravity) {
return false; }
9 bool bot_fixcount(
bool multiple_per_frame) {
return true; }
bool bot_aim(entity this,.entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
void navigation_goalrating_start(entity this)
void navigation_markroutes_inverted(entity fixed_source_waypoint)
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
void waypoint_remove(entity wp)
void navigation_goalrating_end(entity this)
void bot_relinkplayerlist()
void bot_cmdhelp(string scmd)
entity find_bot_by_name(string name)
void navigation_markroutes(entity this, entity fixed_source_waypoint)
void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp)
bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode)
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
void bot_clientconnect(entity this)
void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent)
void navigation_routerating(entity this, entity e, float f, float rangebias)
entity find_bot_by_number(float number)
void waypoint_spawnforitem_force(entity e, vector org)
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool bot_shouldattack(entity this, entity e)
void bot_think(entity this)
void waypoint_spawnforitem(entity e)
void waypoint_schedulerelinkall()
void bot_queuecommand(entity bot, string cmdstring)
void bot_clientdisconnect(entity this)
void waypoint_schedulerelink(entity wp)
entity waypoint_spawn(vector m1, vector m2, float f)
bool bot_fixcount(bool multiple_per_frame)
void waypoint_remove_fromeditor(entity pl)
entity navigation_findnearestwaypoint(entity ent, float walkfromwp)