Xonotic
dialog_settings_game_crosshair.qh
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1 #pragma once
2 
3 #include "tab.qh"
7  ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"));
8  ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9);
10  ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2);
13 
14 #include "../gamesettings.qh"
entity makeXonoticGameCrosshairSettingsTab()
CLASS(Object) Object
Definition: oo.qh:318
Definition: tab.qh:4
REGISTER_SETTINGS(Crosshair, makeXonoticGameCrosshairSettingsTab())
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
#define ENDCLASS(cname)
Definition: oo.qh:269