Xonotic
dialog_settings_game_crosshair.qh
Go to the documentation of this file.
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#pragma once
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3
#include "
tab.qh
"
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CLASS
(
XonoticGameCrosshairSettingsTab
,
XonoticTab
)
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METHOD
(
XonoticGameCrosshairSettingsTab
, fill,
void
(
entity
));
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METHOD
(
XonoticGameCrosshairSettingsTab
, showNotify,
void
(
entity
));
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ATTRIB
(
XonoticGameCrosshairSettingsTab
, title,
string
, _(
"Crosshair"
));
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ATTRIB
(
XonoticGameCrosshairSettingsTab
, intendedWidth,
float
, 0.9);
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ATTRIB
(
XonoticGameCrosshairSettingsTab
, rows,
float
, 15.5);
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ATTRIB
(
XonoticGameCrosshairSettingsTab
, columns,
float
, 6.2);
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ENDCLASS
(
XonoticGameCrosshairSettingsTab
)
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entity
makeXonoticGameCrosshairSettingsTab
();
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#include "../gamesettings.qh"
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REGISTER_SETTINGS
(Crosshair,
makeXonoticGameCrosshairSettingsTab
());
makeXonoticGameCrosshairSettingsTab
entity makeXonoticGameCrosshairSettingsTab()
Definition:
dialog_settings_game_crosshair.qc:16
CLASS
CLASS(Object) Object
Definition:
oo.qh:318
XonoticTab
Definition:
tab.qh:4
REGISTER_SETTINGS
REGISTER_SETTINGS(Crosshair, makeXonoticGameCrosshairSettingsTab())
entity
entity() spawn
METHOD
#define METHOD(cname, name, prototype)
Definition:
oo.qh:257
ATTRIB
#define ATTRIB(...)
Definition:
oo.qh:136
ENDCLASS
#define ENDCLASS(cname)
Definition:
oo.qh:269
tab.qh
XonoticGameCrosshairSettingsTab
Definition:
dialog_settings_game_crosshair.qh:4
menu
xonotic
dialog_settings_game_crosshair.qh
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