Xonotic
dialog_settings_bindings_reset.qc
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2 
3 #include "textlabel.qh"
4 #include "button.qh"
5 #include "keybinder.qh"
6 
8 {
9  entity e;
10  me.TR(me);
11  me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to reset all key bindings?")));
12  me.TR(me);
13  me.TR(me);
14  me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
15  e.onClick = KeyBinder_Bind_Reset_All;
16  e.onClickEntity = me;
17  me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
18  e.onClick = Dialog_Close;
19  e.onClickEntity = me;
20 }
void XonoticBindingsResetDialog_fill(entity me)
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
void KeyBinder_Bind_Reset_All(entity btn, entity me)
Definition: keybinder.qc:335