bool SetResourceExplicit(entity e, Resource res_type, float amount)
Sets the resource amount of an entity without calling any hooks.
REGISTER_MUTATOR(invincibleprojectiles, expr_evaluate(autocvar_g_invincible_projectiles))
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
MUTATOR_HOOKFUNCTION(invincibleprojectiles, EditProjectile)
string autocvar_g_invincible_projectiles
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...