Xonotic
walker_weapon.qh
Go to the documentation of this file.
1
#pragma once
2
3
CLASS
(
WalkerTurretAttack
,
PortoLaunch
)
4
/* flags */
ATTRIB
(
WalkerTurretAttack
,
spawnflags
,
int
,
WEP_FLAG_HIDDEN
|
WEP_FLAG_SPECIALATTACK
);
5
/* impulse */
ATTRIB
(WalkerTurretAttack,
impulse
,
int
, 5);
6
/* refname */
ATTRIB
(WalkerTurretAttack,
netname
,
string
, "turret_walker");
7
/* wepname */
ATTRIB
(WalkerTurretAttack,
m_name
,
string
, _("Walker"));
8
ENDCLASS
(WalkerTurretAttack)
9
REGISTER_WEAPON
(WALKER,
NEW
(WalkerTurretAttack));
NEW
#define NEW(cname,...)
Definition:
oo.qh:105
CLASS
CLASS(Object) Object
Definition:
oo.qh:318
REGISTER_WEAPON
REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack))
netname
string netname
Definition:
powerups.qc:20
WalkerTurretAttack
Definition:
walker_weapon.qh:3
WEP_FLAG_HIDDEN
const int WEP_FLAG_HIDDEN
Definition:
weapon.qh:200
impulse
float impulse
Definition:
progsdefs.qc:158
spawnflags
float spawnflags
Definition:
progsdefs.qc:191
ATTRIB
#define ATTRIB(...)
Definition:
oo.qh:136
PortoLaunch
Definition:
porto.qh:3
WEP_FLAG_SPECIALATTACK
const int WEP_FLAG_SPECIALATTACK
Definition:
weapon.qh:211
ENDCLASS
#define ENDCLASS(cname)
Definition:
oo.qh:269
m_name
string m_name
Definition:
scores.qh:135
common
turrets
turret
walker_weapon.qh
Generated on Thu Mar 17 2022 17:26:28 for Xonotic by
1.8.13