10 int autocvar_cl_damageeffect;
11 float autocvar_cl_damageeffect_ticrate;
12 float autocvar_cl_damageeffect_bones;
13 bool autocvar_cl_damageeffect_distribute;
14 float autocvar_cl_damageeffect_lifetime;
15 float autocvar_cl_damageeffect_lifetime_min;
16 float autocvar_cl_damageeffect_lifetime_max;
19 float w_issilent, w_random;
26 .void(
entity this,
float thisdmg,
int hittype,
vector org,
vector thisforce) event_damage;
const float MIN_DAMAGEEXTRARADIUS
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const float MAX_DAMAGEEXTRARADIUS