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Xonotic
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This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Macros | |
| #define | GAMEPLAYFIX_DELAYPROJECTILES(s) STAT(GAMEPLAYFIX_DELAYPROJECTILES) |
| #define | GAMEPLAYFIX_DOWNTRACEONGROUND(s) STAT(GAMEPLAYFIX_DOWNTRACEONGROUND) |
| #define | GAMEPLAYFIX_EASIERWATERJUMP(s) STAT(GAMEPLAYFIX_EASIERWATERJUMP) |
| #define | GAMEPLAYFIX_GRENADEBOUNCESLOPES(s) STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES) |
| #define | GAMEPLAYFIX_NOAIRBORNCORPSE(s) STAT(GAMEPLAYFIX_NOAIRBORNCORPSE) |
| #define | GAMEPLAYFIX_SLIDEMOVEPROJECTILES(s) STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES) |
| #define | GAMEPLAYFIX_STEPDOWN(s) STAT(GAMEPLAYFIX_STEPDOWN) |
| #define | GAMEPLAYFIX_STEPDOWN_MAXSPEED(s) STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED) |
| #define | GAMEPLAYFIX_STEPMULTIPLETIMES(s) STAT(GAMEPLAYFIX_STEPMULTIPLETIMES) |
| #define | GAMEPLAYFIX_UNSTICKPLAYERS(s) STAT(GAMEPLAYFIX_UNSTICKPLAYERS) |
| #define | GAMEPLAYFIX_WATERTRANSITION(s) STAT(GAMEPLAYFIX_WATERTRANSITION) |
| #define | IS_ONGROUND(s) boolean((s).flags & FL_ONGROUND) |
| #define | IS_ONSLICK(s) boolean((s).flags & FL_ONSLICK) |
| #define | NOAIRBORNCORPSE_ALLOWSUSPENDED(s) STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED) |
| #define | PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP) |
| #define | PHYS_NOSTEP(s) STAT(NOSTEP) |
| #define | PHYS_STEPHEIGHT(s) STAT(MOVEVARS_STEPHEIGHT) |
| #define | PHYS_WALLCLIP(s) STAT(MOVEVARS_WALLCLIP) |
| #define | PHYS_WALLFRICTION(s) STAT(MOVEVARS_WALLFRICTION) |
| #define | SET_ONGROUND(s) ((s).flags |= FL_ONGROUND) |
| #define | SET_ONSLICK(s) ((s).flags |= FL_ONSLICK) |
| #define | UNSET_ONGROUND(s) ((s).flags &= ~FL_ONGROUND) |
| #define | UNSET_ONSLICK(s) ((s).flags &= ~FL_ONSLICK) |
| #define | UPWARD_VELOCITY_CLEARS_ONGROUND(s) STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND) |
Variables | |
| entity | aiment |
| entity | groundentity |
| const int | MAX_CLIP_PLANES = 5 |
| float | move_didgravity |
| float | move_movetype |
| float | move_nomonsters |
| vector | move_stepnormal |
| float | move_suspendedinair |
| float | move_time |
| const int | MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = BIT(2) |
| const int | MOVEFLAG_NOGRAVITYONGROUND = BIT(1) |
| const int | MOVEFLAG_Q2AIRACCELERATE = BIT(0) |
| const int | MOVEFLAG_VALID = BIT(23) |
| const int | MOVETYPE_FAKEPUSH = 13 |
| const int | MOVETYPE_QCENTITY = 151 |
| const int | MOVETYPE_QCPLAYER = 150 |
| float | pm_time |
| vector | punchangle |
| const int | UNSTICK_FINE = 0 |
| const int | UNSTICK_FIXED = 1 |
| const int | UNSTICK_STUCK = 2 |
| const int | WATERLEVEL_NONE = 0 |
| const int | WATERLEVEL_SUBMERGED = 3 |
| const int | WATERLEVEL_SWIMMING = 2 |
| const int | WATERLEVEL_WETFEET = 1 |
| #define GAMEPLAYFIX_DELAYPROJECTILES | ( | s | ) | STAT(GAMEPLAYFIX_DELAYPROJECTILES) |
Definition at line 35 of file movetypes.qh.
Referenced by Movetype_Physics_NoMatchTicrate().
| #define GAMEPLAYFIX_DOWNTRACEONGROUND | ( | s | ) | STAT(GAMEPLAYFIX_DOWNTRACEONGROUND) |
Definition at line 23 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define GAMEPLAYFIX_EASIERWATERJUMP | ( | s | ) | STAT(GAMEPLAYFIX_EASIERWATERJUMP) |
Definition at line 24 of file movetypes.qh.
Referenced by _Movetype_FlyMove().
| #define GAMEPLAYFIX_GRENADEBOUNCESLOPES | ( | s | ) | STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES) |
Definition at line 31 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss().
| #define GAMEPLAYFIX_NOAIRBORNCORPSE | ( | s | ) | STAT(GAMEPLAYFIX_NOAIRBORNCORPSE) |
Definition at line 32 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss().
| #define GAMEPLAYFIX_SLIDEMOVEPROJECTILES | ( | s | ) | STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES) |
Definition at line 30 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss().
| #define GAMEPLAYFIX_STEPDOWN | ( | s | ) | STAT(GAMEPLAYFIX_STEPDOWN) |
Definition at line 25 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define GAMEPLAYFIX_STEPDOWN_MAXSPEED | ( | s | ) | STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED) |
Definition at line 26 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define GAMEPLAYFIX_STEPMULTIPLETIMES | ( | s | ) | STAT(GAMEPLAYFIX_STEPMULTIPLETIMES) |
Definition at line 27 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define GAMEPLAYFIX_UNSTICKPLAYERS | ( | s | ) | STAT(GAMEPLAYFIX_UNSTICKPLAYERS) |
Definition at line 28 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), and _Movetype_Physics_Walk().
| #define GAMEPLAYFIX_WATERTRANSITION | ( | s | ) | STAT(GAMEPLAYFIX_WATERTRANSITION) |
Definition at line 29 of file movetypes.qh.
Referenced by _Movetype_CheckWaterTransition().
| #define IS_ONGROUND | ( | s | ) | boolean((s).flags & FL_ONGROUND) |
Definition at line 16 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Step(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushMove(), adaptor_think2use_hittype_splash(), CSQCModel_Hook_PreDraw(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_Physics(), CSQCPlayer_SetCamera(), CSQCProjectile_Check(), CSQCProjectile_SendEntity(), havocbot_ai(), havocbot_bunnyhop(), havocbot_goalrating_items(), havocbot_movetogoal(), HUD_StrafeHUD(), is_close_to_ground(), IsFlying(), ItemDraw(), Monster_Anim(), Monster_Attack_Leap_Check(), Monster_Move(), Monster_Move_2D(), MUTATOR_HOOKFUNCTION(), navigation_markroutes(), navigation_routerating(), player_anim(), PlayerJump(), PM_check_slick(), Projectile_Draw(), set_tracewalk_dest(), SUB_Friction(), sys_phys_postupdate(), sys_phys_simulate_simple(), and sys_phys_update().
Definition at line 19 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk(), HUD_StrafeHUD(), sys_phys_simulate(), and sys_phys_update().
| #define NOAIRBORNCORPSE_ALLOWSUSPENDED | ( | s | ) | STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED) |
Definition at line 33 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss().
| #define PHYS_JUMPSTEP | ( | s | ) | STAT(MOVEVARS_JUMPSTEP) |
Definition at line 40 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define PHYS_NOSTEP | ( | s | ) | STAT(NOSTEP) |
Definition at line 39 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define PHYS_STEPHEIGHT | ( | s | ) | STAT(MOVEVARS_STEPHEIGHT) |
Definition at line 38 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk(), CSQCModel_ApplyStairSmoothing(), and CSQCPlayer_ApplySmoothing().
| #define PHYS_WALLCLIP | ( | s | ) | STAT(MOVEVARS_WALLCLIP) |
Definition at line 43 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Walk().
| #define PHYS_WALLFRICTION | ( | s | ) | STAT(MOVEVARS_WALLFRICTION) |
Definition at line 41 of file movetypes.qh.
Referenced by _Movetype_Physics_Walk().
| #define SET_ONGROUND | ( | s | ) | ((s).flags |= FL_ONGROUND) |
Definition at line 17 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), Drag_Finish(), and NET_HANDLE().
| #define SET_ONSLICK | ( | s | ) | ((s).flags |= FL_ONSLICK) |
Definition at line 20 of file movetypes.qh.
Referenced by PM_check_slick().
| #define UNSET_ONGROUND | ( | s | ) | ((s).flags &= ~FL_ONGROUND) |
Definition at line 18 of file movetypes.qh.
Referenced by _Movetype_Physics_Step(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushMove(), Damage(), Drag_Begin(), Drag_Update(), DropBall(), DropOwner(), GrapplingHookThink(), InitBall(), jumppad_push(), Monster_Attack_Leap(), NET_HANDLE(), PlayerDamage(), PlayerJump(), PM_dodging(), PM_jetpack(), sys_phys_simulate(), TeleportPlayer(), trigger_impulse_touch_directional(), vehicles_enter(), and W_Nexball_Touch().
| #define UNSET_ONSLICK | ( | s | ) | ((s).flags &= ~FL_ONSLICK) |
Definition at line 21 of file movetypes.qh.
Referenced by PlayerJump(), and PM_check_slick().
| #define UPWARD_VELOCITY_CLEARS_ONGROUND | ( | s | ) | STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND) |
Definition at line 34 of file movetypes.qh.
Referenced by _Movetype_Physics_Step(), and _Movetype_Physics_Toss().
Definition at line 649 of file movetypes.qc.
References _Movetype_LinkEdict(), _Movetype_TestEntityPosition(), _Movetype_UnstickEntity(), oldorigin, origin, UNSTICK_FINE, UNSTICK_FIXED, UNSTICK_STUCK, and vector().
Referenced by _Movetype_Physics_ClientFrame(), and _Movetype_Physics_Walk().
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Here is the caller graph for this function:Definition at line 339 of file movetypes.qc.
Referenced by _Movetype_Physics_Step(), _Movetype_Physics_Toss(), and _Movetype_Physics_Walk().
Here is the caller graph for this function:Definition at line 345 of file movetypes.qc.
References CONTENT_EMPTY, DPCONTENTS_LIQUIDSMASK, maxs, mins, origin, vector(), view_ofs, waterlevel, WATERLEVEL_NONE, WATERLEVEL_SUBMERGED, WATERLEVEL_SWIMMING, WATERLEVEL_WETFEET, and watertype.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), and PM_ClientMovement_UpdateStatus().
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Here is the caller graph for this function:Definition at line 379 of file movetypes.qc.
References CONTENT_EMPTY, CONTENT_WATER, and GAMEPLAYFIX_WATERTRANSITION.
Referenced by _Movetype_Physics_Step(), and _Movetype_Physics_Toss().
Here is the caller graph for this function:Definition at line 668 of file movetypes.qc.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Toss().
Here is the caller graph for this function:| int _Movetype_FlyMove | ( | entity | this, |
| float | dt, | ||
| bool | applygravity, | ||
| bool | applystepnormal, | ||
| float | stepheight | ||
| ) |
Definition at line 124 of file movetypes.qc.
References _Movetype_ClipVelocity(), _Movetype_PushEntity(), cross, dir, fabs(), FL_WATERJUMP, flags, GAMEPLAYFIX_EASIERWATERJUMP, gravity, groundentity, IS_ONGROUND, MAX_CLIP_PLANES, move_didgravity, move_stepnormal, NULL, origin, PHYS_WALLCLIP, pm_time, SET_ONGROUND, sqrt(), trace_allsolid, trace_endpos, trace_ent, trace_fraction, trace_plane_normal, trace_startsolid, vec3, vector(), and velocity.
Referenced by _Movetype_Physics_Step(), and _Movetype_Physics_Walk().
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Here is the caller graph for this function:Definition at line 453 of file movetypes.qc.
References absmax, absmin, boxesoverlap(), entity(), if(), MOVE_NOMONSTERS, MOVE_WORLDONLY, solid, SOLID_NOT, SOLID_TRIGGER, trace_allsolid, trace_dphitcontents, trace_dphitq3surfaceflags, trace_dphittexturename, trace_dpstartcontents, trace_endpos, trace_ent, trace_fraction, trace_inopen, trace_inwater, trace_plane_dist, trace_plane_normal, trace_startsolid, vector(), and vlen().
Referenced by _Movetype_LinkEdict().
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Here is the caller graph for this function:Definition at line 23 of file movetypes.qc.
References dir, MOVE_NOMONSTERS, origin, SOLID_BSP, trace_endpos, trace_ent, trace_fraction, trace_plane_normal, trace_startsolid, and vector().
Referenced by _Movetype_PushMove().
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Here is the caller graph for this function:Definition at line 679 of file movetypes.qc.
References max(), maxs, mins, MOVE_MISSILE, move_movetype, move_nomonsters, MOVE_NOMONSTERS, MOVE_NORMAL, MOVE_WORLDONLY, MOVETYPE_FLY_WORLDONLY, MOVETYPE_FLYMISSILE, origin, solid, SOLID_NOT, SOLID_TRIGGER, and vector().
Referenced by _Movetype_PushEntity(), and Movetype_Physics_MatchTicrate().
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Here is the caller graph for this function:Definition at line 622 of file movetypes.qc.
References _Movetype_LinkEdict(), _Movetype_TestEntityPosition(), _Movetype_TestEntityPosition_Offset(), classname, etof(), LOG_DEBUGF, maxs, origin, rint(), UNSTICK_FINE, UNSTICK_FIXED, UNSTICK_STUCK, vtos(), and X.
Referenced by _Movetype_CheckStuck(), and _Movetype_Physics_Toss().
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Here is the caller graph for this function:Definition at line 106 of file movetypes.qc.
Referenced by _Movetype_Physics_Walk().
Here is the caller graph for this function:Definition at line 851 of file movetypes.qc.
References Movetype_Physics_MatchTicrate().
Referenced by ItemDraw(), Projectile_Draw(), and train_next().
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Here is the caller graph for this function:Definition at line 869 of file movetypes.qc.
References _Movetype_Physics_Frame(), _Movetype_PushEntityTrace(), angles, avelocity, bound(), FL_ONGROUND, flags, floor(), gravity, move_didgravity, move_movetype, move_time, MOVETYPE_BOUNCE, MOVETYPE_NOCLIP, MOVETYPE_NONE, Movetype_Physics_NoMatchServer(), MOVETYPE_TOSS, origin, setorigin(), tic_angles, tic_avelocity, tic_flags, tic_origin, tic_saved_angles, tic_saved_avelocity, tic_saved_flags, tic_saved_origin, tic_saved_velocity, tic_velocity, time, trace_endpos, trace_startsolid, velocity, and X.
Referenced by Movetype_Physics_MatchServer(), and turret_gib_draw().
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Here is the caller graph for this function:Definition at line 839 of file movetypes.qc.
References _Movetype_Physics_Frame(), move_time, origin, setorigin(), and time.
Referenced by Movetype_Physics_MatchTicrate(), and Projectile_Draw().
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Here is the caller graph for this function:Definition at line 813 of file movetypes.qc.
References _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), GAMEPLAYFIX_DELAYPROJECTILES, move_time, origin, setorigin(), and time.
Referenced by CSQCPlayer_Physics(), Physics_Frame(), and Player_Physics().
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Here is the caller graph for this function:Referenced by _StartItem(), buff_Init(), buff_Respawn(), CheatCommand(), conveyor_think(), CopyBody(), cpicon_construct(), ctf_CaptureShield_Spawn(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Throw(), ctf_RespawnFlag(), door_reset(), door_spawnfield(), Drag_Begin(), Drag_Finish(), DropBall(), FindConnectedComponent(), findtrajectorywithleading(), FireGrapplingHook(), generator_construct(), GiveBall(), GrapplingHook_Stop(), GrapplingHookThink(), InitBall(), jumppad_push(), ka_DropEvent(), ka_RespawnBall(), ka_SpawnBall(), ka_TouchEvent(), kh_Key_Attach(), kh_Key_Detach(), Monster_Dead(), Monster_Move(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), ObserverOrSpectatorThink(), ons_CaptureShield_Spawn(), ons_ControlPoint_Setup(), ons_generator_ray_spawn(), ons_GeneratorSetup(), physical_item_think(), plat_spawn_inside_trigger(), player_clear_minigame(), PlayerDamage(), PlayerPostThink(), PutObserverInServer(), PutPlayerInServer(), RemoveGrapplingHooks(), RemoveHook(), ResetBall(), respawn(), sandbox_ObjectAttach_Set(), sandbox_ObjectPort_Load(), sandbox_ObjectSpawn(), SpawnBall(), SpectateSet(), SUB_CalcAngleMoveEnt(), SUB_Stop(), SV_OnEntityPreSpawnFunction(), sys_phys_pregame_hold(), train_next(), turret_construct(), turret_gibtoss(), vehicle_tossgib(), vehicles_enter(), vehicles_exit(), vehicles_projectile(), vehicles_spawn(), W_Nexball_Attack2(), and WarpZoneLib_ExactTrigger_Init().
Here is the caller graph for this function:| entity aiment |
Definition at line 90 of file movetypes.qh.
Referenced by _Movetype_Physics_Follow(), DragBox_Think(), GrapplingHookThink(), GrapplingHookTouch(), Portal_Customize(), Portal_Damage(), Portal_Think(), Portal_Touch(), and WarpZone_Projectile_Touch().
| entity groundentity |
Definition at line 93 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), and _Movetype_PushEntity().
| const int MAX_CLIP_PLANES = 5 |
Definition at line 127 of file movetypes.qh.
Referenced by _Movetype_FlyMove().
| float move_didgravity |
Definition at line 95 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), and Movetype_Physics_MatchTicrate().
| float move_movetype |
Definition at line 76 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), CheatCommand(), CheatImpulse(), CopyBody(), CSQCPlayer_ApplyChase(), ctf_FlagThink(), GrapplingHookThink(), Monster_Move(), Movetype_Physics_MatchTicrate(), NET_HANDLE(), player_anim(), Player_Physics(), PlayerDamage(), Projectile_Draw(), sys_phys_pregame_hold(), and sys_phys_update().
| float move_nomonsters |
Definition at line 88 of file movetypes.qh.
Referenced by _Movetype_PushEntity(), _Movetype_PushEntityTrace(), and NET_HANDLE().
| vector move_stepnormal |
Definition at line 103 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Walk().
| float move_suspendedinair |
Definition at line 94 of file movetypes.qh.
Referenced by _Movetype_Physics_Toss().
| float move_time |
Definition at line 77 of file movetypes.qh.
Referenced by conveyor_think(), cpicon_construct(), cpicon_draw(), door_reset(), func_ladder_think(), generator_construct(), generator_draw(), Movetype_Physics_MatchTicrate(), Movetype_Physics_NoMatchServer(), Movetype_Physics_NoMatchTicrate(), NET_HANDLE(), ons_generator_ray_draw(), Teleport_Touch(), train_next(), trigger_impulse_touch_radial(), trigger_push_findtarget(), and turret_draw().
Definition at line 159 of file movetypes.qh.
Definition at line 158 of file movetypes.qh.
Definition at line 157 of file movetypes.qh.
Definition at line 156 of file movetypes.qh.
| const int MOVETYPE_FAKEPUSH = 13 |
Definition at line 154 of file movetypes.qh.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), and _Movetype_PushMove().
| const int MOVETYPE_QCENTITY = 151 |
Definition at line 152 of file movetypes.qh.
Referenced by Physics_Frame().
| const int MOVETYPE_QCPLAYER = 150 |
Definition at line 151 of file movetypes.qh.
Referenced by Player_Physics().
| float pm_time |
Definition at line 74 of file movetypes.qh.
Referenced by _Movetype_FlyMove(), and _Movetype_Physics_Walk().
| vector punchangle |
Definition at line 91 of file movetypes.qh.
| const int UNSTICK_FINE = 0 |
Definition at line 98 of file movetypes.qh.
Referenced by _Movetype_CheckStuck(), and _Movetype_UnstickEntity().
| const int UNSTICK_FIXED = 1 |
Definition at line 99 of file movetypes.qh.
Referenced by _Movetype_CheckStuck(), and _Movetype_UnstickEntity().
| const int UNSTICK_STUCK = 2 |
Definition at line 100 of file movetypes.qh.
Referenced by _Movetype_CheckStuck(), and _Movetype_UnstickEntity().
| const int WATERLEVEL_NONE = 0 |
Definition at line 11 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), PutPlayerInServer(), sys_phys_simulate(), and sys_phys_update().
| const int WATERLEVEL_SUBMERGED = 3 |
Definition at line 14 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), DrownPlayer(), navigation_check_submerged_state(), and sys_phys_simulate().
| const int WATERLEVEL_SWIMMING = 2 |
Definition at line 13 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), CheckPlayerJump(), havocbot_ai(), havocbot_movetogoal(), HUD_StrafeHUD(), IsFlying(), PlayerJump(), PM_check_hitground(), PM_dodging(), sys_phys_simulate(), and sys_phys_update().
| const int WATERLEVEL_WETFEET = 1 |
Definition at line 12 of file movetypes.qh.
Referenced by _Movetype_CheckWater(), havocbot_bunnyhop(), havocbot_goalrating_enemyplayers(), havocbot_movetogoal(), Monster_Move(), navigation_routerating(), and sys_phys_simulate().