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Xonotic
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Functions | |
| void | ItemDraw (entity this) |
Variables | |
| const int | AMMO_COUNT = 4 |
| float | autocvar_cl_animate_items = 1 |
| float | autocvar_cl_ghost_items = 0.45 |
| vector | autocvar_cl_ghost_items_color = '-1 -1 -1' |
| bool | autocvar_cl_items_nofade |
| float | autocvar_cl_simple_items = 0 |
| string | autocvar_cl_simpleitems_postfix = "_simple" |
| float | autocvar_cl_weapon_stay_alpha = 0.75 |
| vector | autocvar_cl_weapon_stay_color = '2 0.5 0.5' |
| vector | colormod |
| float | gravity |
| float | onground_time |
| float | spawntime |
Definition at line 41 of file items.qc.
References angles, autocvar_cl_animate_items, avelocity, bound(), frametime, gravity, IS_ONGROUND, Item_SetAlpha(), item_simple, Movetype_Physics_MatchServer(), oldorigin, onground_time, origin, setorigin(), sin(), and time.
Referenced by NET_HANDLE().
Here is the call graph for this function:
Here is the caller graph for this function:| const int AMMO_COUNT = 4 |
Definition at line 3 of file items.qh.
Referenced by HUD_Ammo().
| float autocvar_cl_animate_items = 1 |
Definition at line 8 of file items.qh.
Referenced by ItemDraw(), and NET_HANDLE().
| float autocvar_cl_ghost_items = 0.45 |
Definition at line 9 of file items.qh.
Referenced by Item_SetAlpha().
| vector autocvar_cl_ghost_items_color = '-1 -1 -1' |
Definition at line 10 of file items.qh.
Referenced by Item_SetAlpha().
| bool autocvar_cl_items_nofade |
Definition at line 7 of file items.qh.
Referenced by NET_HANDLE().
| float autocvar_cl_simple_items = 0 |
Definition at line 13 of file items.qh.
Referenced by NET_HANDLE().
| float autocvar_cl_weapon_stay_alpha = 0.75 |
Definition at line 12 of file items.qh.
Referenced by Item_SetAlpha().
| vector autocvar_cl_weapon_stay_color = '2 0.5 0.5' |
Definition at line 11 of file items.qh.
Referenced by Item_SetAlpha().
| float gravity |
Definition at line 16 of file items.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), _StartItem(), buff_Init(), CSQCProjectile_SendEntity(), ItemDraw(), ItemSend(), Monster_Spawn(), Movetype_Physics_MatchTicrate(), NET_HANDLE(), and SUB().
| float onground_time |
Definition at line 5 of file items.qh.
Referenced by ItemDraw().
| float spawntime |
Definition at line 15 of file items.qh.
Referenced by NET_HANDLE(), and Projectile_Draw().