float autocvar_cl_ghost_items
vector autocvar_cl_ghost_items_color
float autocvar_cl_animate_items
float autocvar_cl_simple_items
vector autocvar_cl_weapon_stay_color
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void ItemDraw(entity this)
string autocvar_cl_simpleitems_postfix
float autocvar_cl_weapon_stay_alpha
bool autocvar_cl_items_nofade