Xonotic
items.qh
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1 #pragma once
2 
3 const int AMMO_COUNT = 4; // amount of ammo types to show in the ammo panel
4 
5 .float onground_time;
6 
15 .float spawntime;
16 .float gravity;
17 .vector colormod;
18 
19 void ItemDraw(entity this);
float autocvar_cl_ghost_items
Definition: items.qh:9
vector autocvar_cl_ghost_items_color
Definition: items.qh:10
float autocvar_cl_animate_items
Definition: items.qh:8
float autocvar_cl_simple_items
Definition: items.qh:13
entity() spawn
const int AMMO_COUNT
Definition: items.qh:3
vector colormod
Definition: items.qh:17
vector autocvar_cl_weapon_stay_color
Definition: items.qh:11
vector(float skel, float bonenum) _skel_get_boneabs_hidden
float gravity
Definition: items.qh:16
void ItemDraw(entity this)
Definition: items.qc:41
float onground_time
Definition: items.qh:5
string autocvar_cl_simpleitems_postfix
Definition: items.qh:14
float autocvar_cl_weapon_stay_alpha
Definition: items.qh:12
float spawntime
Definition: items.qh:15
bool autocvar_cl_items_nofade
Definition: items.qh:7