31 if(ft <= 255 && fr <= 255 && fr >= 1)
38 WriteHeader(MSG_ENTITY, ENT_CLIENT_PROJECTILE);
43 WriteVector(MSG_ENTITY, this.
origin);
47 WriteVector(MSG_ENTITY, this.
velocity);
73 if(e.csqcprojectile_clientanimate)
75 if(e.origin != e.csqcprojectile_oldorigin)
77 e.csqcprojectile_oldorigin = e.origin;
84 e.csqcprojectile_clientanimate = clientanimate;
96 e.csqcprojectile_type = type;
void CSQCProjectile_Check(entity e)
void CSQCProjectile(entity e, float clientanimate, int type, float docull)
void UpdateCSQCProjectile(entity e)
bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
vector csqcprojectile_oldorigin
void ItemUpdate(entity this)
bool ItemSend(entity this, entity to, int sf)
void UpdateCSQCProjectileAfterTeleport(entity e)
float csqcprojectile_type
float csqcprojectile_clientanimate