Xonotic
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#include "csqcprojectile.qh"
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/stats.qh>
#include <common/weapons/_all.qh>
#include <server/command/common.qh>
#include <server/items/items.qh>
Go to the source code of this file.
Functions | |
void | CSQCProjectile (entity e, float clientanimate, int type, float docull) |
void | CSQCProjectile_Check (entity e) |
bool | CSQCProjectile_SendEntity (entity this, entity to, int sf) |
void | UpdateCSQCProjectile (entity e) |
void | UpdateCSQCProjectileAfterTeleport (entity e) |
Variables | |
vector | csqcprojectile_oldorigin |
float | csqcprojectile_type |
Definition at line 80 of file csqcprojectile.qc.
References CSQCProjectile_SendEntity(), MOVETYPE_BOUNCE, MOVETYPE_TOSS, and MSG_BROADCAST.
Referenced by vehicles_projectile(), and W_Nexball_Attack2().
Definition at line 71 of file csqcprojectile.qc.
References IS_ONGROUND, and UpdateCSQCProjectile().
Referenced by StartFrame().
Definition at line 13 of file csqcprojectile.qc.
References csqcprojectile_clientanimate, csqcprojectile_type, fade_rate, fade_time, gravity, IS_ONGROUND, origin, realowner, sys_frametime, teamplay, time, velocity, WriteByte(), and WriteCoord().
Referenced by CSQCProjectile(), UpdateCSQCProjectile(), and UpdateCSQCProjectileAfterTeleport().
Definition at line 99 of file csqcprojectile.qc.
References CSQCProjectile_SendEntity(), getSendEntity, ItemSend(), and ItemUpdate().
Referenced by CSQCProjectile_Check(), Damage(), GrapplingHookThink(), jumppad_push(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), and WarpZone_Projectile_Touch_ImpactFilter_Callback().
Definition at line 114 of file csqcprojectile.qc.
References CSQCProjectile_SendEntity(), and getSendEntity.
Referenced by TeleportPlayer(), and WarpZone_PostTeleportPlayer_Callback().
vector csqcprojectile_oldorigin |
Definition at line 70 of file csqcprojectile.qc.
float csqcprojectile_type |
Definition at line 11 of file csqcprojectile.qc.
Referenced by CSQCProjectile_SendEntity().