Xonotic
csqcprojectile.qh
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#pragma once
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3
.float
csqcprojectile_clientanimate
;
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void
CSQCProjectile
(
entity
e,
float
clientanimate,
float
type,
float
docull);
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void
UpdateCSQCProjectile
(
entity
e);
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void
UpdateCSQCProjectileAfterTeleport
(
entity
e);
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void
CSQCProjectile_Check
(
entity
e);
entity
entity() spawn
CSQCProjectile
void CSQCProjectile(entity e, float clientanimate, float type, float docull)
CSQCProjectile_Check
void CSQCProjectile_Check(entity e)
Definition:
csqcprojectile.qc:71
UpdateCSQCProjectile
void UpdateCSQCProjectile(entity e)
Definition:
csqcprojectile.qc:99
csqcprojectile_clientanimate
float csqcprojectile_clientanimate
Definition:
csqcprojectile.qh:3
UpdateCSQCProjectileAfterTeleport
void UpdateCSQCProjectileAfterTeleport(entity e)
Definition:
csqcprojectile.qc:114
server
weapons
csqcprojectile.qh
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