Xonotic
csqcprojectile.qh
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1 #pragma once
2 
4 
5 void CSQCProjectile(entity e, float clientanimate, float type, float docull);
entity() spawn
void CSQCProjectile(entity e, float clientanimate, float type, float docull)
void CSQCProjectile_Check(entity e)
void UpdateCSQCProjectile(entity e)
float csqcprojectile_clientanimate
void UpdateCSQCProjectileAfterTeleport(entity e)