|
Xonotic
|
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Functions | |
| void | CSQCProjectile (entity e, float clientanimate, float type, float docull) |
| void | CSQCProjectile_Check (entity e) |
| void | UpdateCSQCProjectile (entity e) |
| void | UpdateCSQCProjectileAfterTeleport (entity e) |
Variables | |
| float | csqcprojectile_clientanimate |
Definition at line 71 of file csqcprojectile.qc.
References IS_ONGROUND, and UpdateCSQCProjectile().
Referenced by StartFrame().
Here is the call graph for this function:
Here is the caller graph for this function:Definition at line 99 of file csqcprojectile.qc.
References CSQCProjectile_SendEntity(), getSendEntity, ItemSend(), and ItemUpdate().
Referenced by CSQCProjectile_Check(), Damage(), GrapplingHookThink(), jumppad_push(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), and WarpZone_Projectile_Touch_ImpactFilter_Callback().
Here is the call graph for this function:
Here is the caller graph for this function:Definition at line 114 of file csqcprojectile.qc.
References CSQCProjectile_SendEntity(), and getSendEntity.
Referenced by TeleportPlayer(), and WarpZone_PostTeleportPlayer_Callback().
Here is the call graph for this function:
Here is the caller graph for this function:| float csqcprojectile_clientanimate |
Definition at line 3 of file csqcprojectile.qh.
Referenced by CSQCProjectile_SendEntity().