void Ent_RemoveProjectile(entity this)
bool autocvar_cl_projectiles_sloppy
void SUB_Stop(entity this, entity toucher)
void Projectile_DrawTrail(entity this, vector to)
void Projectile_ResetTrail(entity this, vector to)
classfield(Projectile).int traileffect
void Projectile_Draw(entity this)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void loopsound(entity e, int ch, Sound samp, float vol, float attn)