94 this.ivforward1_x = this.ivforward2_x;
95 this.ivforward2_x = this.
v_angle.x;
106 this.
iflags &= ~IFLAG_TELEPORTED;
void InterpolateOrigin_Note(entity this)
void InterpolateOrigin_Undo(entity this)
snap origin to iorigin2 (actual origin)
const int IFLAG_INTERNALMASK
const int IFLAG_AUTOANGLES
float autocvar_cl_lerpexcess
const int IFLAG_V_ANGLE_X
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int IFLAG_TELEPORTED
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
const int IFLAG_AUTOVELOCITY
void InterpolateOrigin_Reset(entity this)
void InterpolateOrigin_Do(entity this)
set origin based on iorigin1 (old pos), iorigin2 (desired pos), and time