Xonotic
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Go to the source code of this file.
Macros | |
#define | getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false) |
#define | getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true) |
#define | ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME) |
#define | player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1) |
Functions | |
string | _getcommandkey (string text, string command, bool forcename) |
void | AuditLists () |
void | Ent_Remove (entity this) |
void | Fog_Force () |
void | Gamemode_Init () |
string | GetSpeedUnit (int speed_unit) |
float | GetSpeedUnitFactor (int speed_unit) |
entity | GetTeam (int Team, bool add) |
void | MoveToLast (entity e) |
void | PostInit () |
float | RegisterPlayer (entity player) |
float | RegisterTeam (entity Team) |
void | RemovePlayer (entity player) |
void | RemoveTeam (entity Team) |
bool | SetTeam (entity pl, int Team) |
STATIC_INIT (main) | |
void (entity) draw | |
#define getcommandkey | ( | cmd_name, | |
command | |||
) | _getcommandkey(cmd_name, command, false) |
Definition at line 108 of file main.qh.
Referenced by HUD_Weapons().
#define getcommandkey_forcename | ( | cmd_name, | |
command | |||
) | _getcommandkey(cmd_name, command, true) |
#define ISGAMETYPE | ( | NAME | ) | (gametype == MAPINFO_TYPE_##NAME) |
Definition at line 32 of file main.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply(), HUD_Mod_Race(), and MUTATOR_HOOKFUNCTION().
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1) |
Definition at line 1289 of file main.qc.
References argv(), autocvar_hud_showbinds, autocvar_hud_showbinds_limit, binddb, cmd_name, cvar(), db_get(), db_put(), keynumtostring(), stof(), strcat(), substring(), tokenize(), and translate_key().
void AuditLists | ( | ) |
Definition at line 196 of file main.qc.
References entity(), error(), players, prev, strcat(), and teams.
Referenced by MoveToLast(), RegisterPlayer(), RegisterTeam(), RemovePlayer(), and RemoveTeam().
Definition at line 920 of file main.qc.
References autocvar_cl_jetpack_attenuation, classname, enttype, func_null(), skeletonindex, snd_looping, sound, and VOL_BASE.
Referenced by CSQC_Ent_Remove(), CSQC_Ent_Update(), and NET_HANDLE().
void Fog_Force | ( | ) |
Definition at line 1006 of file main.qc.
References autocvar_cl_orthoview, autocvar_cl_orthoview_nofog, forcefog, and localcmd.
Referenced by CSQC_UpdateView().
void Gamemode_Init | ( | ) |
Definition at line 955 of file main.qc.
References calledhooks, gametype, HOOK_START, isdemo(), localcmd, and MapInfo_Type_ToString().
Referenced by NET_HANDLE().
Definition at line 1076 of file main.qc.
References strcat().
Referenced by HUD_Physics(), and HUD_StrafeHUD().
Definition at line 1063 of file main.qc.
Referenced by HUD_Physics(), and HUD_StrafeHUD().
Definition at line 303 of file main.qc.
References entity(), new_pure, NULL, NUM_SPECTATOR, RegisterTeam(), TC, team, and teamslots.
Referenced by CSQC_Init(), NET_HANDLE(), and SetTeam().
Definition at line 251 of file main.qc.
References AuditLists(), entity(), and SORT_SWAP.
void PostInit | ( | ) |
Definition at line 434 of file main.qc.
References entity(), new_pure, Playerchecker_Think(), postinit, setthink, time, and TrueAim_Init().
Referenced by CSQC_UpdateView(), and NET_HANDLE().
Definition at line 216 of file main.qc.
References AuditLists(), entity(), error(), and players.
Referenced by Playerchecker_Think().
Definition at line 263 of file main.qc.
References assert_once, AuditLists(), entity(), eprint(), error(), NUM_SPECTATOR, team_count, and teams.
Referenced by GetTeam().
Definition at line 232 of file main.qc.
References AuditLists(), entity(), error(), parent, and players.
Referenced by Playerchecker_Think().
Definition at line 319 of file main.qc.
References entity(), GetTeam(), LOG_TRACEF, NULL, NUM_SPECTATOR, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, TC, and teamplay.
Referenced by Ent_RemovePlayerScore(), Playerchecker_Think(), and Scoreboard_UpdatePlayerTeams().
STATIC_INIT | ( | main | ) |
void | ( | entity | ) |
const float ALPHA_MIN_VISIBLE = 0.003 |
Definition at line 128 of file main.qh.
Referenced by MUTATOR_HOOKFUNCTION(), and turret_gib_draw().
float armorblockpercent |
Definition at line 130 of file main.qh.
Referenced by crosshair_getcolor(), HUD_HealthArmor(), and NET_HANDLE().
bool autocvar__hud_showbinds_reload |
Definition at line 18 of file main.qh.
Referenced by CSQC_UpdateView().
bool autocvar_cl_db_saveasdump |
Definition at line 6 of file main.qh.
Referenced by Shutdown().
bool autocvar_cl_race_cptimes_onlyself |
Definition at line 20 of file main.qh.
Referenced by NET_HANDLE().
Definition at line 21 of file main.qh.
Referenced by MakeRaceString().
bool autocvar_cl_spawn_event_particles |
Definition at line 7 of file main.qh.
Referenced by NET_HANDLE().
bool autocvar_cl_spawn_event_sound = 1 |
Definition at line 8 of file main.qh.
Referenced by NET_HANDLE().
float autocvar_cl_spawn_point_dist_max = 1200 |
Definition at line 11 of file main.qh.
Referenced by Spawn_Draw().
bool autocvar_cl_spawn_point_particles |
Definition at line 10 of file main.qh.
Referenced by Spawn_Draw().
Definition at line 15 of file main.qh.
Referenced by View_CheckButtonStatus().
Definition at line 13 of file main.qh.
Referenced by View_CheckButtonStatus().
Definition at line 12 of file main.qh.
Referenced by NET_HANDLE().
Definition at line 14 of file main.qh.
Referenced by View_CheckButtonStatus().
bool autocvar_developer_csqcentities |
Definition at line 19 of file main.qh.
Referenced by CSQC_Ent_Remove(), CSQC_Parse_CenterPrint(), CSQC_Parse_Print(), CSQC_Parse_StuffCmd(), and CSQC_Parse_TempEntity().
bool autocvar_hud_showbinds |
Definition at line 16 of file main.qh.
Referenced by _getcommandkey().
bool autocvar_hud_showbinds_limit |
Definition at line 17 of file main.qh.
Referenced by _getcommandkey().
int binddb |
Definition at line 160 of file main.qh.
Referenced by _getcommandkey(), CSQC_Init(), CSQC_UpdateView(), and Shutdown().
bool button_attack2 |
Definition at line 99 of file main.qh.
Referenced by CSQC_UpdateView(), and View_CheckButtonStatus().
bool button_zoom |
Definition at line 97 of file main.qh.
Referenced by CSQC_UpdateView(), DrawReticle(), GetCurrentFov(), NET_HANDLE(), and View_CheckButtonStatus().
int calledhooks |
Definition at line 134 of file main.qh.
Referenced by CSQC_Init(), CSQC_UpdateView(), Gamemode_Init(), and Shutdown().
float camera_active |
Definition at line 123 of file main.qh.
Referenced by ConsoleCommand_macro_movement(), GetCurrentFov(), HUD_Crosshair(), Shutdown(), and View_DemoCamera().
vector camera_direction |
Definition at line 126 of file main.qh.
Referenced by CSQC_Demo_Camera().
float camera_roll |
Definition at line 125 of file main.qh.
Referenced by CSQC_Demo_Camera().
float chase_active_backup |
Definition at line 124 of file main.qh.
Referenced by Shutdown(), and View_DemoCamera().
int ClientProgsDB |
Definition at line 176 of file main.qh.
Referenced by CSQC_Init(), HUD_Mod_Race(), and Shutdown().
int cs_project_is_b0rked |
Definition at line 119 of file main.qh.
Referenced by CSQC_UpdateView(), and project_3d_to_2d().
float current_viewzoom |
Definition at line 101 of file main.qh.
Referenced by CSQCPlayer_LOD_Apply(), GetCurrentFov(), and NET_HANDLE().
float current_zoomfraction |
Definition at line 117 of file main.qh.
Referenced by DrawReticle(), GetCurrentFov(), and HUD_Radar_GetZoomFactor().
float damagepush_speedfactor |
Definition at line 131 of file main.qh.
Referenced by NET_HANDLE().
float drawframetime |
Definition at line 92 of file main.qh.
Referenced by CSQC_UpdateView(), doBGMScript(), GetCurrentFov(), and HUD_Contents().
int enttype |
Definition at line 154 of file main.qh.
Referenced by CSQC_Ent_Remove(), CSQC_Ent_Update(), Ent_Remove(), and NET_HANDLE().
int framecount |
Definition at line 149 of file main.qh.
Referenced by CSQC_UpdateView(), and CSQCModel_Hook_PreDraw().
IntrusiveList g_drawables |
Definition at line 77 of file main.qh.
Referenced by conveyor_think(), cpicon_construct(), CSQC_UpdateView(), func_ladder_think(), generator_construct(), LocalCommand_debugmodel(), NET_HANDLE(), ons_generator_ray_draw(), ons_generator_ray_spawn(), train_next(), and turret_construct().
IntrusiveList g_drawables_2d |
Definition at line 78 of file main.qh.
Referenced by CSQC_UpdateView(), DamageText::DamageText ::DamageText(), GENERIC_COMMAND(), NET_HANDLE(), and turret_construct().
IntrusiveList g_radaricons |
Definition at line 80 of file main.qh.
Referenced by HUD_Radar().
IntrusiveList g_radarlinks |
Definition at line 79 of file main.qh.
Referenced by HUD_Radar(), and NET_HANDLE().
float g_trueaim_minrange |
Definition at line 140 of file main.qh.
Referenced by NET_HANDLE(), and TrueAimCheck().
entity gametype |
Definition at line 30 of file main.qh.
Referenced by Cmd_Scoreboard_SetFields(), CSQC_Init(), Gamemode_Init(), HUD_Draw(), HUD_ModIcons_SetFunc(), HUD_Reset(), NET_HANDLE(), and Scoreboard_Draw().
string grecordholder[RANKINGS_CNT] |
Definition at line 67 of file main.qh.
Referenced by race_CheckName(), and Scoreboard_Rankings_Draw().
float grecordtime[RANKINGS_CNT] |
Definition at line 68 of file main.qh.
Referenced by Scoreboard_Rankings_Draw().
const int HOOK_END = 2 |
Definition at line 136 of file main.qh.
Referenced by CSQC_UpdateView(), and Shutdown().
vector hook_shotorigin[4] |
Definition at line 177 of file main.qh.
Referenced by ClientInit_misc(), FireGrapplingHook(), GrapplingHookThink(), NET_HANDLE(), and PRECACHE().
const int HOOK_START = 1 |
Definition at line 135 of file main.qh.
Referenced by CSQC_UpdateView(), Gamemode_Init(), and Shutdown().
int hud |
Definition at line 142 of file main.qh.
Referenced by crosshair_getcolor(), CSQC_UpdateView(), DrawReticle(), GetCurrentFov(), HUD_Ammo(), HUD_Crosshair(), HUD_Crosshair_Vehicle(), HUD_HealthArmor(), HUD_Vehicle(), HUD_Weapons(), Item_PreDraw(), Item_SetAlpha(), sys_phys_override(), turret_draw2d(), and View_EventChase().
vector hud_fontsize |
Definition at line 63 of file main.qh.
Referenced by bd_close_editor(), c4_move(), Cmd_Scoreboard_SetFields(), GameTypeVote_DrawGameTypeItem(), HUD_MinigameMenu_SpawnSubEntry(), MapStats_DrawKeyValue(), MapVote_Draw(), MapVote_DrawMapItem(), nmm_in_mill(), pp_next_match(), ps_move(), Scoreboard_AccuracyStats_Draw(), Scoreboard_Draw(), Scoreboard_DrawHeader(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Scoreboard_FixColumnWidth(), Scoreboard_initFieldSizes(), Scoreboard_ItemStats_Draw(), Scoreboard_MakeTable(), Scoreboard_Rankings_Draw(), ttt_next_match(), and Vehicles_drawHUD().
const int MAX_SPECTATORS = 7 |
Definition at line 146 of file main.qh.
Referenced by NET_HANDLE().
vector mi_center |
Definition at line 24 of file main.qh.
Referenced by CSQC_Init(), and HUD_Radar().
vector mi_scale |
Definition at line 25 of file main.qh.
Referenced by CSQC_Init(), and HUD_Radar().
string minimapname |
Definition at line 27 of file main.qh.
Referenced by CSQC_Init(), draw_teamradar_background(), and HUD_Radar().
int num_spectators |
Definition at line 145 of file main.qh.
Referenced by NET_HANDLE().
entity owner |
Definition at line 73 of file main.qh.
Referenced by accuracy_send(), AuxiliaryXhair_customize(), ball_customize(), ball_restart(), bd_check_winner(), bd_close_editor(), bd_find_controller(), bd_find_dozer(), bd_find_piece(), bd_move(), bd_reset_moves(), bd_save_level(), bd_setup_pieces(), buff_Reset(), buff_Think(), buff_Touch(), buff_Vengeance_DelayedDamage(), buff_Waypoint_visible_for_player(), buffs_BuffModel_Customize(), buffs_BuffModel_Think(), c4_find_piece(), c4_move(), ChatBubbleThink(), CL_ExteriorWeaponentity_Think(), CL_Weaponentity_CustomizeEntityForClient(), CL_Weaponentity_Think(), ClientData_Send(), cpicon_send(), ctf_FlagBase_Customize(), ctf_FlagThink(), ctf_Reset(), ctf_Return_Customize(), ctf_Stalemate_Customize(), deactivate_minigame(), dompoint_captured(), dompointtouch(), door_damage(), door_fire(), door_touch(), door_trigger_touch(), door_use(), dropclient_do(), DropOwner(), end_minigame(), Ent_RemovePlayerScore(), findperpendicular(), Ice_Think(), Item_Touch(), ka_TimeScoring(), ka_TouchEvent(), kh_Key_Damage(), kh_Key_Think(), kh_Key_Touch(), kh_Key_waypointsprite_visible_for_player(), KillIndicator_Think(), LinkDoors(), Local_Notification_WOVA(), minigame_CheckSend(), minigame_count_players(), minigame_player_entremove(), minigame_read_owner(), minigame_resend(), minigame_SendEntity(), Monster_Delay_Action(), nb_Goal_Customize(), NET_HANDLE(), nmm_find_tile(), nmm_in_mill(), nmm_kill_tiles(), nmm_tile_canmove(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_MonsterSpawn_Delayed(), ons_TurretSpawn_Delayed(), pathlib_deletepath(), pathlib_getbestopen(), physical_item_think(), PlayerScore_SendEntity(), pp_find_piece(), pp_next_match(), ps_draw(), ps_find_piece(), ps_move(), ps_winning_piece(), race_waypointsprite_visible_for_player(), SpawnEvent_Send(), SUB_CalcMove_controller_think(), target_objective_decrease_activate(), thrown_wep_think(), ttt_find_piece(), ttt_next_match(), vehicles_damage(), vehicles_locktarget(), vehicles_painframe(), vehicles_projectile_explode(), vehicles_regen(), vehicles_regen_resource(), vehicles_reset(), vehicles_spawn(), vehicles_think(), vehicles_touch(), W_Model(), W_Nexball_Touch(), W_PrepareExplosionByDamage(), WarpZone_Projectile_Touch_ImpactFilter_Callback(), WarpZone_RefSys_GC(), weapon_defaultspawnfunc(), and XonoticGametypeList_saveCvars().
float ping |
Definition at line 138 of file main.qh.
Referenced by CommonCommand_who(), frag_centermessage_override(), havocbot_aim(), HUD_MinigameMenu_ClickInvite(), MUTATOR_HOOKFUNCTION(), Obituary(), PingPLReport_Think(), PM_UpdateButtons(), WarpZone_Projectile_Touch(), and XonoticServerList_drawListBoxItem().
float ping_movementloss |
Definition at line 138 of file main.qh.
Referenced by PingPLReport_Think(), and PM_UpdateButtons().
float ping_packetloss |
Definition at line 138 of file main.qh.
Referenced by CommonCommand_who(), PingPLReport_Think(), and PM_UpdateButtons().
entity players |
Definition at line 43 of file main.qh.
Referenced by adjust_respawntime(), AuditLists(), CSQC_Init(), HUD_Quickmenu_PlayerListEntries(), HUD_Score(), kh_GetMissingTeams(), kh_LoserTeam(), kh_StartRound(), RegisterPlayer(), RemovePlayer(), Scoreboard_MakeTable(), Scoreboard_Spectators_Draw(), Scoreboard_UpdatePlayerPos(), Scoreboard_UpdatePlayerTeams(), and Shutdown().
entity playerslots[255] |
Definition at line 70 of file main.qh.
Referenced by HUD_MinigameMenu_ClickInvite(), HUD_Mod_Race(), HUD_Score(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), Playerchecker_Think(), and Scoreboard_MakeTable().
bool postinit |
Definition at line 29 of file main.qh.
Referenced by CSQC_Init(), CSQC_UpdateView(), NET_HANDLE(), and PostInit().
float RANKINGS_RECEIVED_CNT |
Definition at line 65 of file main.qh.
Referenced by Scoreboard_Rankings_Draw().
bool ready |
Definition at line 74 of file main.qh.
Referenced by PutObserverInServer().
bool ready_waiting |
Definition at line 112 of file main.qh.
Referenced by NET_HANDLE(), and Scoreboard_GetName().
bool ready_waiting_for_me |
Definition at line 113 of file main.qh.
Referenced by NET_HANDLE().
float renderflags |
Definition at line 95 of file main.qh.
Referenced by CSQCModel_Draw(), CSQCModel_Effects_Apply(), DrawDebugModel(), NET_HANDLE(), Projectile_Draw(), and W_Model().
float serverdeltatime |
Definition at line 180 of file main.qh.
Referenced by CSQC_Ent_Update().
int serverflags |
Definition at line 184 of file main.qh.
Referenced by ClientInit_misc(), GameRules_teams(), HUD_Vote(), NET_HANDLE(), readlevelcvars(), View_NightVision(), and WinningConditionHelper().
float serverprevtime |
Definition at line 180 of file main.qh.
Referenced by CSQC_Ent_Update(), InterpolateOrigin_Note(), and StartFrame().
string shortmapname |
Definition at line 172 of file main.qh.
Referenced by CSQC_Init(), and HUD_Mod_Race().
float spectatee_status |
Definition at line 166 of file main.qh.
Referenced by ClientData_Send(), CSQCPlayer_ApplyChase(), Draw_ShowNames(), DrawReticle(), GetCurrentFov(), HUD_Ammo(), HUD_Crosshair(), HUD_Damage(), HUD_HealthArmor(), HUD_InfoMessages(), HUD_Physics(), HUD_Powerups(), HUD_PressedKeys(), HUD_RaceTimer(), HUD_Score(), HUD_StrafeHUD(), HUD_Weapons(), Item_ItemsTime_Allow(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), Scoreboard_WouldDraw(), SetSpectatee_status(), UpdateDamage(), View_CheckButtonStatus(), View_EventChase(), View_Lock(), viewloc_PlayerPhysics(), ViewLocation_Mouse(), and WantEventchase().
float spectatee_status_changed_time |
Definition at line 167 of file main.qh.
Referenced by Draw_ShowNames(), NET_HANDLE(), and WantEventchase().
bool spectatorbutton_zoom |
Definition at line 98 of file main.qh.
Referenced by GetCurrentFov(), and NET_HANDLE().
int spectatorlist[MAX_SPECTATORS] |
Definition at line 147 of file main.qh.
Referenced by NET_HANDLE().
int sv_entnum |
Definition at line 155 of file main.qh.
Referenced by Draw_ShowNames(), and NET_HANDLE().
int team |
Definition at line 157 of file main.qh.
Referenced by _StartItem(), c4_winning_piece(), CheatsAllowed(), cpicon_changeteam(), cpicon_send(), ctf_DelayedFlagSetup(), ctf_FlagThink(), ctf_SpawnTeam(), dompoint_captured(), dompointtouch(), Entity_GetTeamIndex(), Entity_HasValidTeam(), football_touch(), generator_changeteam(), generator_send(), GetTeam(), GoalTouch(), havocbot_ast_reset_role(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_role_kh_carrier(), havocbot_role_kh_defense(), havocbot_role_kh_freelancer(), havocbot_role_kh_offense(), InitBall(), Item_FindTeam(), Item_Touch(), ka_RespawnBall(), kh_Key_Damage(), kh_Key_Think(), link_spawnpoint(), minigame_SendEntity(), monster_changeteam(), monster_setupcolors(), Monster_Spawn(), Monster_Spawn_Setup(), NET_HANDLE(), nexball_setstatus(), ons_CaptureShield_Reset(), ons_CaptureShield_Spawn(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Reset(), ons_GeneratorDamage(), ons_GeneratorReset(), ons_GeneratorThink(), pp_valid_move(), pp_winning_piece(), relocate_spawnpoint(), ResetBall(), SelectSpawnPoint(), setcolor(), Spawn_Draw(), spawnfunc(), SpawnGoal(), SpawnPoint_Send(), spawnpoint_use(), sys_phys_fix(), tdm_SpawnTeam(), TeamScore_SendEntity(), Teleport_Active(), Teleport_Touch(), trigger_push_findtarget(), trigger_push_test(), trigger_push_touch(), ttt_winning_piece(), turret_changeteam(), turret_draw2d(), vehicle_initialize(), vehicles_reset_colors(), vehicles_spawn(), weapon_defaultspawnfunc(), WinningCondition_Assault(), WinningCondition_RanOutOfSpawns(), and WinningCondition_Scores().
float team_count |
Definition at line 45 of file main.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply(), HUD_Mod_CA_Draw(), HUD_Mod_Dom(), HUD_Quickmenu_PlayerListEntries(), HUD_Score(), HUD_Score_Rankings(), RegisterTeam(), and Scoreboard_MakeTable().
entity teams |
Definition at line 44 of file main.qh.
Referenced by AuditLists(), CSQC_Init(), CSQCPlayer_ModelAppearance_Apply(), dom_DelayedInit(), HUD_Score(), ons_ScoreRules(), REGISTER_MUTATOR(), RegisterTeam(), RemoveTeam(), Scoreboard_Spectators_Draw(), Scoreboard_UpdateTeamPos(), ScoreRules_basics(), ScoreRules_generic(), Shutdown(), tdm_DelayedInit(), TeamBalance_AutoBalanceBots(), and XonoticTeamSelectDialog_showNotify().
int tempdb |
Definition at line 175 of file main.qh.
Referenced by CSQC_Init(), and Shutdown().
float ticrate |
Definition at line 182 of file main.qh.
Referenced by CSQC_UpdateView(), CSQCPlayer_SetPredictionError(), Monster_Dead_Think(), Monster_Frozen_Think(), Monster_Spawn(), Monster_Spawn_Setup(), Monster_Think(), and NET_HANDLE().
int vid_height |
Definition at line 120 of file main.qh.
Referenced by CSQC_UpdateView(), GetCurrentFov(), GetViewLocationFOV(), project_3d_to_2d(), and View_Ortho().
float vid_pixelheight |
Definition at line 121 of file main.qh.
Referenced by CSQC_UpdateView(), GetCurrentFov(), and GetViewLocationFOV().
int vid_width |
Definition at line 120 of file main.qh.
Referenced by CSQC_UpdateView(), GetCurrentFov(), GetViewLocationFOV(), project_3d_to_2d(), and View_Ortho().
vector view_forward |
Definition at line 93 of file main.qh.
Referenced by CSQC_UpdateView(), HUD_Crosshair(), and TrueAimCheck().
vector view_origin |
Definition at line 93 of file main.qh.
Referenced by CSQC_Demo_Camera(), CSQC_UpdateView(), CSQCPlayer_LOD_Apply(), Draw_ShowNames(), HUD_Contents(), HUD_Crosshair(), HUD_Radar(), LocalCommand_create_scrshot_ent(), LocalCommand_debugmodel(), NET_HANDLE(), TrueAimCheck(), and turret_draw2d().
float view_quality |
Definition at line 143 of file main.qh.
Referenced by CSQC_UpdateView(), and CSQCPlayer_LOD_Apply().
vector view_right |
Definition at line 93 of file main.qh.
Referenced by CSQC_UpdateView(), and TrueAimCheck().
vector view_up |
Definition at line 93 of file main.qh.
Referenced by CSQC_UpdateView(), and TrueAimCheck().
string vote_called_vote |
Definition at line 111 of file main.qh.
Referenced by NET_HANDLE().
bool vote_waiting |
Definition at line 114 of file main.qh.
Referenced by NET_HANDLE().
bool vote_waiting_for_me |
Definition at line 115 of file main.qh.
Referenced by NET_HANDLE().
bool warmup_stage |
Definition at line 103 of file main.qh.
Referenced by accuracy_canbegooddamage(), accuracy_isgooddamage(), Announcer_Time(), ca_LastPlayerForTeam_Notify(), CA_RoundStart(), CheckRules_World(), ClientCommand_ready(), CommonCommand_timeout(), GameCommand_allready(), GiveFrags(), HUD_Timer(), Item_ItemsTime_Allow(), lms_AddPlayer(), lms_RemovePlayer(), Local_Notification(), MUTATOR_HOOKFUNCTION(), Nagger_SendEntity(), NET_HANDLE(), Obituary(), ons_GeneratorDamage(), PlayerScore_Add(), PutObserverInServer(), PutPlayerInServer(), race_Initialize(), readlevelcvars(), ReadyRestart(), ReadyRestart_force(), Scoreboard_AccuracyStats_WouldDraw(), Scoreboard_ItemStats_WouldDraw(), StartFrame(), VoteCommand_parse(), and WinningCondition_LMS().
float zoomin_effect |
Definition at line 102 of file main.qh.
Referenced by GetCurrentFov(), and NET_HANDLE().