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main.qc
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1 #include "main.qh"
2 
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
21 #include <common/ent_cs.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
34 #include <lib/warpzone/client.qh>
35 
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39 
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44 
45 void CSQC_Init()
46 {
47  prvm_language = strzone(cvar_string("prvm_language"));
48 
49 #ifdef WATERMARK
50  LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52 
53  {
54  int i = 0;
55  for ( ; i < 255; ++i)
56  if (getplayerkeyvalue(i, "viewentity") == "")
57  break;
58  maxclients = i;
59  }
60 
61  ReplicateVars(REPLICATEVARS_SEND_ALL);
62 
63  // needs to be done so early because of the constants they create
64  static_init();
67 
68  binddb = db_create();
69  tempdb = db_create();
70  ClientProgsDB = db_load("client.db");
71 
73 
74  //registercommand("hud_configure");
75  //registercommand("hud_save");
76  //registercommand("menu_action");
77 
79 
80  registercvar("hud_usecsqc", "1");
81  registercvar("scoreboard_columns", "default");
82 
83  registercvar("cl_nade_type", "3");
84  registercvar("cl_pokenade_type", "zombie");
85 
86  registercvar("cl_jumpspeedcap_min", "");
87  registercvar("cl_jumpspeedcap_max", "");
88 
89  registercvar("cl_shootfromfixedorigin", "");
90 
91  registercvar("cl_multijump", "-1");
92 
93  registercvar("cl_dodging", "0");
94 
95  registercvar("cl_spawn_near_teammate", "1");
96 
97  registercvar("cl_weapon_switch_reload", "1");
98  registercvar("cl_weapon_switch_fallback_to_impulse", "1");
99 
100  registercvar("cl_allow_uidranking", "1");
101 
103  cvar_set("cl_lockview", "0");
104 
105  gametype = NULL;
106 
107  postinit = false;
108 
109  calledhooks = 0;
110 
111  teams = Sort_Spawn();
112  players = Sort_Spawn();
113 
114  GetTeam(NUM_SPECTATOR, true); // add specs first
115 
116  for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
117  weapon_accuracy[w] = -1;
118 
119  // precaches
120 
122  {
123  precache_pic("gfx/reticle_normal");
124  // weapon reticles are precached in weapon files
125  }
126 
127  {
128  get_mi_min_max_texcoords(1); // try the CLEVER way first
129  minimapname = strcat("gfx/", mi_shortname, "_radar");
130  shortmapname = mi_shortname;
131 
132  if (precache_pic(minimapname) == "")
133  {
134  // but maybe we have a non-clever minimap
135  minimapname = strcat("gfx/", mi_shortname, "_mini");
136  if (precache_pic(minimapname) == "")
137  minimapname = ""; // FAIL
138  else
139  get_mi_min_max_texcoords(0); // load new texcoords
140  }
141 
142  mi_center = (mi_min + mi_max) * 0.5;
143  mi_scale = mi_max - mi_min;
145  }
146 
149 }
150 
151 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
152 void Shutdown()
153 {
155 
156  delete(teams);
157  delete(players);
158  db_close(binddb);
159  db_close(tempdb);
161  db_dump(ClientProgsDB, "client.db");
162  else
163  db_save(ClientProgsDB, "client.db");
165 
166  if(camera_active)
167  cvar_set("chase_active",ftos(chase_active_backup));
168 
169  // unset the event chasecam's chase_active
170  if(autocvar_chase_active < 0)
171  cvar_set("chase_active", "0");
172 
173  if (autocvar_r_drawviewmodel < 0)
174  cvar_set("r_drawviewmodel", "0");
175 
176  cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
177 
178  if (!isdemo())
179  {
180  if (!(calledhooks & HOOK_START))
181  localcmd("\n_cl_hook_gamestart nop\n");
182  if (!(calledhooks & HOOK_END))
183  localcmd("\ncl_hook_gameend\n");
184  }
185 
186  localcmd("\ncl_hook_shutdown\n");
187 
188  localcmd("\n-button12\n");
189 
192 
193  ReplicateVars(REPLICATEVARS_DESTROY);
194 }
195 
197 {
198  entity e;
199  entity prev;
200 
201  prev = players;
202  for(e = prev.sort_next; e; prev = e, e = e.sort_next)
203  {
204  if(prev != e.sort_prev)
205  error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
206  }
207 
208  prev = teams;
209  for(e = prev.sort_next; e; prev = e, e = e.sort_next)
210  {
211  if(prev != e.sort_prev)
212  error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
213  }
214 }
215 
216 float RegisterPlayer(entity player)
217 {
218  entity pl;
219  AuditLists();
220  for(pl = players.sort_next; pl; pl = pl.sort_next)
221  if(pl == player)
222  error("Player already registered!");
223  player.sort_next = players.sort_next;
224  player.sort_prev = players;
225  if(players.sort_next)
226  players.sort_next.sort_prev = player;
227  players.sort_next = player;
228  AuditLists();
229  return true;
230 }
231 
232 void RemovePlayer(entity player)
233 {
234  entity pl, parent;
235  AuditLists();
236  parent = players;
237  for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
238  parent = pl;
239 
240  if(!pl)
241  {
242  error("Trying to remove a player which is not in the playerlist!");
243  return;
244  }
245  parent.sort_next = player.sort_next;
246  if(player.sort_next)
247  player.sort_next.sort_prev = parent;
248  AuditLists();
249 }
250 
252 {
253  AuditLists();
254  entity ent = e.sort_next;
255  while(ent)
256  {
257  SORT_SWAP(ent, e);
258  ent = e.sort_next;
259  }
260  AuditLists();
261 }
262 
263 float RegisterTeam(entity Team)
264 {
265  assert_once(Team.team, eprint(Team));
266  entity tm;
267  AuditLists();
268  for(tm = teams.sort_next; tm; tm = tm.sort_next)
269  if(tm == Team)
270  error("Team already registered!");
271  Team.sort_next = teams.sort_next;
272  Team.sort_prev = teams;
273  if(teams.sort_next)
274  teams.sort_next.sort_prev = Team;
275  teams.sort_next = Team;
276  if(Team.team && Team.team != NUM_SPECTATOR)
277  ++team_count;
278  AuditLists();
279  return true;
280 }
281 
282 void RemoveTeam(entity Team)
283 {
284  entity tm, parent;
285  AuditLists();
286  parent = teams;
287  for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
288  parent = tm;
289 
290  if(!tm)
291  {
292  LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
293  return;
294  }
295  parent.sort_next = Team.sort_next;
296  if(Team.sort_next)
297  Team.sort_next.sort_prev = parent;
298  if(Team.team && Team.team != NUM_SPECTATOR)
299  --team_count;
300  AuditLists();
301 }
302 
303 entity GetTeam(int Team, bool add)
304 {
305  TC(int, Team); TC(bool, add);
306  int num = (Team == NUM_SPECTATOR) ? 16 : Team;
307  if(teamslots[num])
308  return teamslots[num];
309  if (!add)
310  return NULL;
311  entity tm = new_pure(team);
312  tm.team = Team;
313  teamslots[num] = tm;
314  RegisterTeam(tm);
315  return tm;
316 }
317 
318 .float has_team;
319 bool SetTeam(entity o, int Team)
320 {
321  TC(int, Team);
322  //devassert_once(Team);
323  entity tm;
324  if(teamplay)
325  {
326  switch(Team)
327  {
328  case -1:
329  case NUM_TEAM_1:
330  case NUM_TEAM_2:
331  case NUM_TEAM_3:
332  case NUM_TEAM_4:
333  break;
334  default:
335  if(GetTeam(Team, false) == NULL)
336  {
337  LOG_TRACEF("trying to switch to unsupported team %d", Team);
338  Team = NUM_SPECTATOR;
339  }
340  break;
341  }
342  }
343  else
344  {
345  switch(Team)
346  {
347  case -1:
348  case 0:
349  break;
350  default:
351  if(GetTeam(Team, false) == NULL)
352  {
353  LOG_TRACEF("trying to switch to unsupported team %d", Team);
354  Team = NUM_SPECTATOR;
355  }
356  break;
357  }
358  }
359  if(Team == -1) // leave
360  {
361  if(o.has_team)
362  {
363  tm = GetTeam(o.team, false);
364  tm.team_size -= 1;
365  o.has_team = 0;
366  return true;
367  }
368  }
369  else
370  {
371  if (!o.has_team)
372  {
373  o.team = Team;
374  tm = GetTeam(Team, true);
375  tm.team_size += 1;
376  o.has_team = 1;
377  return true;
378  }
379  else if(Team != o.team)
380  {
381  tm = GetTeam(o.team, false);
382  tm.team_size -= 1;
383  o.team = Team;
384  tm = GetTeam(Team, true);
385  tm.team_size += 1;
386  return true;
387  }
388  }
389  return false;
390 }
391 
393 {
394  int i;
395  entity e;
396  for(i = 0; i < maxclients; ++i)
397  {
398  e = playerslots[i];
399  if(entcs_GetName(i) == "")
400  {
401  if(e.sort_prev)
402  {
403  // player disconnected
404  SetTeam(e, -1);
405  RemovePlayer(e);
406  e.sort_prev = NULL;
407  //e.gotscores = 0;
408  }
409  }
410  else
411  {
412  if (!e.sort_prev)
413  {
414  // player connected
415  if (!e)
416  {
417  playerslots[i] = e = new_pure(playerslot);
418  }
419  e.sv_entnum = i;
420  e.ping = 0;
421  e.ping_packetloss = 0;
422  e.ping_movementloss = 0;
423  //e.gotscores = 0; // we might already have the scores...
424  int t = entcs_GetScoreTeam(i);
425  if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
426  RegisterPlayer(e);
428  }
429  }
430  }
431  this.nextthink = time + 0.2;
432 }
433 
434 void PostInit()
435 {
436  entity playerchecker = new_pure(playerchecker);
437  setthink(playerchecker, Playerchecker_Think);
438  playerchecker.nextthink = time + 0.2;
439 
440  TrueAim_Init();
441 
442  postinit = true;
443 }
444 
445 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
446 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
447 // All keys are in ascii.
448 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
449 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
450 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
451 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
452 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
453 {
454  TC(int, bInputType);
455  bool override = false;
456 
457  override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
458  if (override)
459  return true;
460 
461  override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
462 
463  override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
464 
465  override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
466 
467  override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
468 
469  override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
470 
471  if(override)
472  return true;
473 
474  return false;
475 }
476 
477 // END REQUIRED CSQC FUNCTIONS
478 // --------------------------------------------------------------------------
479 
480 // --------------------------------------------------------------------------
481 // BEGIN OPTIONAL CSQC FUNCTIONS
482 
484 {
485  if(this.owner) {
486  SetTeam(this.owner, -1);
487  this.owner.gotscores = 0;
488  FOREACH(Scores, true, {
489  this.owner.(scores(it)) = 0; // clear all scores
490  });
491  }
492 }
493 
494 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
495 {
496  make_pure(this);
497  entity o;
498 
499  // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
500  // (no I've never heard of M-x replace-string, sed, or anything like that)
501  bool isNew = !this.owner; // workaround for DP bug
502  int n = ReadByte()-1;
503 
504 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
505  if(!isNew && n != this.sv_entnum)
506  {
507  //print("A CSQC entity changed its owner!\n");
508  LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
509  isNew = true;
510  Ent_Remove(this);
511  }
512 #endif
513 
514  this.sv_entnum = n;
515 
516  o = playerslots[this.sv_entnum];
517  if (!o)
518  {
519  o = playerslots[this.sv_entnum] = new_pure(playerslot);
520  }
521  this.owner = o;
522  o.sv_entnum = this.sv_entnum;
523  o.gotscores = 1;
524 
525  //if (!o.sort_prev)
526  // RegisterPlayer(o);
527  //playerchecker will do this for us later, if it has not already done so
528 
529  int sf = ReadShort();
530  int lf = ReadShort();
531  FOREACH(Scores, true, {
532  int p = 1 << (i % 16);
533  if (sf & p)
534  {
535  if (lf & p)
536  o.(scores(it)) = ReadInt24_t();
537  else
538  o.(scores(it)) = ReadChar();
539  }
540  });
541 
542  return = true;
543 
544  if(o.sort_prev)
545  Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
546 
547  this.entremove = Ent_RemovePlayerScore;
548 }
549 
550 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
551 {
552  make_pure(this);
553  int i;
554 
555  this.team = ReadByte();
556  entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
557 
558 #if MAX_TEAMSCORE <= 8
559  int sf = ReadByte();
560  int lf = ReadByte();
561 #else
562  int sf = ReadShort();
563  int lf = ReadShort();
564 #endif
565  for(i = 0; i < MAX_TEAMSCORE; ++i)
566  if(sf & BIT(i))
567  {
568  if(lf & BIT(i))
569  o.(teamscores(i)) = ReadInt24_t();
570  else
571  o.(teamscores(i)) = ReadChar();
572  }
573 
574  return = true;
575 
577 }
578 
579 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
580 {
581  make_pure(this);
582  float newspectatee_status;
583 
584  int f = ReadByte();
585 
586  scoreboard_showscores_force = (f & BIT(0));
587 
588  if(f & BIT(1))
589  {
590  newspectatee_status = ReadByte();
591  if(newspectatee_status == player_localnum + 1)
592  newspectatee_status = -1; // observing
593  }
594  else
595  newspectatee_status = 0;
596 
597  spectatorbutton_zoom = (f & BIT(2));
598 
599  if(f & BIT(4))
600  {
601  num_spectators = ReadByte();
602 
603  float i, slot;
604 
605  for(i = 0; i < MAX_SPECTATORS; ++i)
606  spectatorlist[i] = 0; // reset list first
607 
608  int limit = min(num_spectators, MAX_SPECTATORS);
609  for(i = 0; i < limit; ++i)
610  {
611  slot = ReadByte();
612  spectatorlist[i] = slot - 1;
613  }
614  }
615  else
616  {
617  for(int j = 0; j < MAX_SPECTATORS; ++j)
618  spectatorlist[j] = 0; // reset list if showspectators has been turned off
619  num_spectators = 0;
620  }
621 
622  return = true;
623 
624  if(newspectatee_status != spectatee_status)
625  {
626  // clear race stuff
627  race_laptime = 0;
631  }
633  {
634  if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
635  || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
636  )
637  prev_p_health = -1;
638  else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
639  prev_health = -1;
640  }
641  spectatee_status = newspectatee_status;
642 
643  // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
644 }
645 
646 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
647 {
648  make_pure(this);
649  int i, j, b, f;
650 
651  int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
652 
653  if(!(nags & BIT(2)))
654  {
656  vote_active = 0;
657  }
658  else
659  {
660  vote_active = 1;
661  }
662 
663  if(nags & BIT(6))
664  {
665  vote_yescount = ReadByte();
666  vote_nocount = ReadByte();
667  vote_needed = ReadByte();
668  vote_highlighted = ReadChar();
669  }
670 
671  if(nags & BIT(7))
672  {
674  }
675 
676  if(nags & 1)
677  {
678  for(j = 0; j < maxclients; ++j)
679  if(playerslots[j])
680  playerslots[j].ready = true;
681  for(i = 1; i <= maxclients; i += 8)
682  {
683  f = ReadByte();
684  for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
685  if (!(f & b))
686  if(playerslots[j])
687  playerslots[j].ready = false;
688  }
689  }
690 
691  return = true;
692 
693  ready_waiting = (nags & BIT(0));
694  ready_waiting_for_me = (nags & BIT(1));
695  vote_waiting = (nags & BIT(2));
696  vote_waiting_for_me = (nags & BIT(3));
697  warmup_stage = (nags & BIT(4));
698 }
699 
700 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
701 {
702  make_pure(this);
703  int sf = 0;
704  serialize(byte, 0, sf);
705  if (sf & 1) {
706  for (int j = 0; j < maxclients; ++j) {
707  if (playerslots[j]) {
708  playerslots[j].eliminated = true;
709  }
710  }
711  for (int i = 1; i <= maxclients; i += 8) {
712  int f = 0;
713  serialize(byte, 0, f);
714  for (int b = 0; b < 8; ++b) {
715  if (f & BIT(b)) continue;
716  int j = i - 1 + b;
717  if (playerslots[j]) {
718  playerslots[j].eliminated = false;
719  }
720  }
721  }
722  }
723  return true;
724 }
725 
726 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
727 {
728  make_pure(this);
729  prandom_debug();
730  float s = ReadShort();
731  psrandom(s);
732  return true;
733 }
734 
735 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
736 {
737  make_pure(this);
738  int sf = ReadInt24_t();
739  if (sf == 0) {
740  for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
741  weapon_accuracy[w] = -1;
742  return true;
743  }
744 
745  int f = 1;
746  for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
747  if (sf & f) {
748  int b = ReadByte();
749  if (b == 0)
750  weapon_accuracy[w] = -1;
751  else if (b == 255)
752  weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
753  else
754  weapon_accuracy[w] = (b - 1.0) / 100.0;
755  }
756  f = (f == 0x800000) ? 1 : f * 2;
757  }
758  return true;
759 }
760 
761 void Spawn_Draw(entity this)
762 {
763  bool dodraw = autocvar_cl_spawn_point_particles;
765  {
766  vector org = getpropertyvec(VF_ORIGIN);
767  dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
768  }
769 
770  if(dodraw)
771  pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
772 }
773 
774 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
775 {
776  float teamnum = (ReadByte() - 1);
777  vector spn_origin = ReadVector();
778 
779  this.team = (teamnum + 1);
780 
781  //if(is_new)
782  //{
783  this.origin = spn_origin;
784  setsize(this, PL_MIN_CONST, PL_MAX_CONST);
785  //droptofloor();
786 
787  /*if(autocvar_cl_spawn_point_model) // needs a model first
788  {
789  this.mdl = "models/spawnpoint.md3";
790  this.colormod = Team_ColorRGB(teamnum);
791  precache_model(this.mdl);
792  setmodel(this, this.mdl);
793  this.drawmask = MASK_NORMAL;
794  //this.move_movetype = MOVETYPE_NOCLIP;
795  //this.draw = Spawn_Draw;
796  IL_PUSH(g_drawables, this);
797  }*/
798  this.draw = Spawn_Draw;
799  if (is_new) IL_PUSH(g_drawables, this);
800  //}
801 
802  //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
803  return true;
804 }
805 
806 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
807 {
808  // If entnum is 0, ONLY do the local spawn actions
809  // this way the server can disable the sending of
810  // spawn origin or such to clients if wanted.
811  float entnum = ReadByte();
812 
813  if(entnum)
814  {
815  this.origin = ReadVector();
816 
817  if(is_new)
818  {
819  float teamnum = entcs_GetTeam(entnum - 1);
820 
822  {
823  switch(teamnum)
824  {
825  case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
826  case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
827  case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
828  case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
829  default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
830  }
831  }
833  {
834  sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
835  }
836  }
837  }
838  return = true;
839 
840  // local spawn actions
841  if(is_new && (!entnum || (entnum == player_localentnum)))
842  {
844  {
845  zoomin_effect = 1;
847  }
848 
850  {
851  localcmd("-zoom\n");
852  button_zoom = false;
853  }
855  }
856  //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
857 }
858 
859 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
860 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
861 void CSQC_Ent_Update(entity this, bool isnew)
862 {
863  this.sourceLoc = __FILE__":"STR(__LINE__);
864  int t = ReadByte();
865 
866  // set up the "time" global for received entities to be correct for interpolation purposes
867  float savetime = time;
868  if(servertime)
869  {
870  time = servertime;
871  }
872  else
873  {
875  serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
877  }
878 
879 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
880  if (this.enttype)
881  {
882  if (t != this.enttype || isnew)
883  {
884  LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
885  Ent_Remove(this);
886  ONREMOVE(this);
887  clearentity(this);
888  isnew = true;
889  }
890  }
891  else
892  {
893  if (!isnew)
894  {
895  LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
896  isnew = true;
897  }
898  }
899 #endif
900  this.enttype = t;
901  bool done = false;
902  FOREACH(LinkedEntities, it.m_id == t, {
903  if (isnew) this.classname = it.netname;
904  if (autocvar_developer_csqcentities)
905  LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
906  done = it.m_read(this, NULL, isnew);
907  MUTATOR_CALLHOOK(Ent_Update, this, isnew);
908  break;
909  });
910  time = savetime;
911  if (!done)
912  {
913  LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
914  }
915 }
916 
917 // Destructor, but does NOT deallocate the entity by calling remove(). Also
918 // used when an entity changes its type. For an entity that someone interacts
919 // with others, make sure it can no longer do so.
920 void Ent_Remove(entity this)
921 {
922  if(this.entremove) this.entremove(this);
923 
924  if(this.skeletonindex)
925  {
926  skel_delete(this.skeletonindex);
927  this.skeletonindex = 0;
928  }
929 
930  if(this.snd_looping > 0)
931  {
933  this.snd_looping = 0;
934  }
935 
936  this.enttype = 0;
937  this.classname = "";
938  this.draw = func_null;
939  this.entremove = func_null;
940  // TODO possibly set more stuff to defaults
941 }
942 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
944 {
945  if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
946  if (wasfreed(this))
947  {
948  LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
949  return;
950  }
951  if (this.enttype) Ent_Remove(this);
952  delete(this);
953 }
954 
956 {
957  if (!isdemo())
958  {
959  if(!(calledhooks & HOOK_START))
960  localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
962  }
963 }
964 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
965 void CSQC_Parse_StuffCmd(string strMessage)
966 {
967  if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
968  localcmd(strMessage);
969 }
970 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
971 void CSQC_Parse_Print(string strMessage)
972 {
973  if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
974  print(ColorTranslateRGB(strMessage));
975 }
976 
977 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
978 void CSQC_Parse_CenterPrint(string strMessage)
979 {
980  if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
981  centerprint_AddStandard(strMessage);
982 }
983 
984 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
985 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
986 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
988 {
989  // Acquire TE ID
990  int nTEID = ReadByte();
991 
992  FOREACH(TempEntities, it.m_id == nTEID, {
993  if (autocvar_developer_csqcentities)
994  LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
995  return it.m_read(NULL, NULL, true);
996  });
997 
999  LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1000 
1001  // No special logic for this temporary entity; return 0 so the engine can handle it
1002  return false;
1003 }
1004 
1005 string forcefog;
1007 {
1009  localcmd("\nr_drawfog 0\n");
1010  else if (forcefog != "")
1011  localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1012 }
1013 
1014 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1015 {
1016  make_pure(this);
1017  gametype = ReadRegistered(Gametypes);
1020  FOREACH(Scores, true, {
1021  strcpy(scores_label(it), ReadString());
1022  scores_flags(it) = ReadByte();
1023  });
1024  for (int i = 0; i < MAX_TEAMSCORE; ++i)
1025  {
1027  teamscores_flags(i) = ReadByte();
1028  }
1029  return = true;
1031  Gamemode_Init();
1032 }
1033 
1034 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1035 {
1036  nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1037 
1038  hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039  hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040  hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041  hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1042  arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1043  arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1044  arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1045  arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1046 
1048 
1049  armorblockpercent = ReadByte() / 255.0;
1050  damagepush_speedfactor = ReadByte() / 255.0;
1051 
1052  serverflags = ReadByte();
1053 
1054  g_trueaim_minrange = ReadCoord();
1055 
1056  return = true;
1057 
1058  MUTATOR_CALLHOOK(Ent_Init);
1059 
1060  if (!postinit) PostInit();
1061 }
1062 
1063 float GetSpeedUnitFactor(int speed_unit)
1064 {
1065  switch(speed_unit)
1066  {
1067  default:
1068  case 1: return 1.0;
1069  case 2: return 0.0254;
1070  case 3: return 0.0254 * 3.6;
1071  case 4: return 0.0254 * 3.6 * 0.6213711922;
1072  case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1073  }
1074 }
1075 
1076 string GetSpeedUnit(int speed_unit)
1077 {
1078  switch(speed_unit)
1079  {
1080  // translator-friendly strings without the initial space
1081  default:
1082  case 1: return strcat(" ", _("qu/s"));
1083  case 2: return strcat(" ", _("m/s"));
1084  case 3: return strcat(" ", _("km/h"));
1085  case 4: return strcat(" ", _("mph"));
1086  case 5: return strcat(" ", _("knots"));
1087  }
1088 }
1089 
1090 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1091 {
1092  int b = ReadByte();
1093 
1094  switch (b)
1095  {
1097  race_checkpoint = ReadByte();
1098  race_time = ReadInt24_t();
1099  race_previousbesttime = ReadInt24_t();
1100  race_mypreviousbesttime = ReadInt24_t();
1101  string pbestname = ReadString();
1103  {
1107  }
1108  else
1109  strcpy(race_previousbestname, pbestname);
1110 
1112 
1113  if(race_checkpoint == 0 || race_checkpoint == 254)
1114  {
1116  race_laptime = time; // valid
1117  }
1118  break;
1119 
1121  race_laptime = 0;
1122  race_checkpointtime = 0;
1123  break;
1124 
1126  race_laptime = ReadCoord();
1127  race_checkpointtime = -99999;
1128  // fall through
1130  race_nextcheckpoint = ReadByte();
1131 
1132  race_nextbesttime = ReadInt24_t();
1133  if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1134  race_mybesttime = ReadInt24_t();
1135  string newname = ReadString();
1137  {
1139  race_mybesttime = 0;
1141  }
1142  else
1143  strcpy(race_nextbestname, newname);
1144  break;
1145 
1147  race_mycheckpoint = ReadByte();
1149  race_mycheckpointdelta = ReadInt24_t();
1150  race_mycheckpointlapsdelta = ReadByte();
1151  if(race_mycheckpointlapsdelta >= 128)
1153  int who = ReadByte();
1154  if(who)
1155  strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1156  else
1157  strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1158  break;
1159 
1161  race_othercheckpoint = ReadByte();
1163  race_othercheckpointdelta = ReadInt24_t();
1164  race_othercheckpointlapsdelta = ReadByte();
1167  int what = ReadByte();
1168  if(what)
1169  strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1170  else
1171  strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1172  break;
1173 
1174  case RACE_NET_PENALTY_RACE:
1177  race_penaltytime = ReadShort();
1178  string reason = ReadString();
1179  if (reason == "missing a checkpoint")
1180  reason = _("missing a checkpoint");
1181  strcpy(race_penaltyreason, reason);
1182  if (b == RACE_NET_PENALTY_QUALIFYING)
1184  break;
1185 
1187  race_server_record = ReadInt24_t();
1188  break;
1189  case RACE_NET_SPEED_AWARD:
1192  break;
1196  break;
1197  case RACE_NET_RANKINGS_CNT:
1198  RANKINGS_DISPLAY_CNT = ReadByte();
1199  break;
1201  float prevpos, del;
1202  int pos = ReadShort();
1203  prevpos = ReadShort();
1204  del = ReadShort();
1205 
1206  // move other rankings out of the way
1207  int i;
1208  if (prevpos) {
1209  int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1210  for (i=m-1; i>pos-1; --i) {
1211  grecordtime[i] = grecordtime[i-1];
1213  }
1214  } else if (del) { // a record has been deleted by the admin
1215  for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1216  if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1217  grecordtime[i] = 0;
1218  strfree(grecordholder[i]);
1219  }
1220  else {
1221  grecordtime[i] = grecordtime[i+1];
1223  }
1224  }
1225  } else { // player has no ranked record yet
1226  for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1227  grecordtime[i] = grecordtime[i-1];
1229  }
1230  }
1231 
1233  // kick off the player who fell from the last displayed position
1235  strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1236  }
1237 
1238  // store new ranking
1239  strcpy(grecordholder[pos-1], ReadString());
1240  grecordtime[pos-1] = ReadInt24_t();
1241  if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1242  race_myrank = pos;
1243  break;
1245  race_status = ReadShort();
1247  }
1248  return true;
1249 }
1250 
1251 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1252 {
1253  teamnagger = 1;
1254  return true;
1255 }
1256 
1257 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1258 {
1259  int i = ReadByte();
1260  int pi = ReadShort();
1261  int pl = ReadByte();
1262  int ml = ReadByte();
1263  return = true;
1264  entity e = playerslots[i];
1265  if (!e) return;
1266  e.ping = pi;
1267  e.ping_packetloss = pl / 255.0;
1268  e.ping_movementloss = ml / 255.0;
1269 }
1270 
1271 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1272 {
1273  int weapon_id = ReadByte();
1274  complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1275  complain_weapon_type = ReadByte();
1276  return = true;
1277 
1279  weapontime = time; // ping the weapon panel
1280 
1281  switch(complain_weapon_type)
1282  {
1283  case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1284  case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1285  default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1286  }
1287 }
1288 
1289 string _getcommandkey(string cmd_name, string command, bool forcename)
1290 {
1291  string keys;
1292  float n, j, k, l = 0;
1293 
1295  return cmd_name;
1296 
1297  keys = db_get(binddb, command);
1298  if (keys == "")
1299  {
1300  bool joy_active = cvar("joy_active");
1301  n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1302  for(j = 0; j < n; ++j)
1303  {
1304  k = stof(argv(j));
1305  if(k != -1)
1306  {
1307  string key = keynumtostring(k);
1308  if(!joy_active && substring(key, 0, 3) == "JOY")
1309  continue;
1310 
1311  key = translate_key(key);
1312 
1313  if (keys == "")
1314  keys = key;
1315  else
1316  keys = strcat(keys, ", ", key);
1317 
1318  ++l;
1320  break;
1321  }
1322 
1323  }
1324  if (keys == "")
1325  keys = "NO_KEY";
1326  db_put(binddb, command, keys);
1327  }
1328 
1329  if (keys == "NO_KEY") {
1330  if (autocvar_hud_showbinds > 1)
1331  return sprintf(_("%s (not bound)"), cmd_name);
1332  else
1333  return cmd_name;
1334  }
1335  else if (autocvar_hud_showbinds > 1 || forcename)
1336  return sprintf("%s (%s)", cmd_name, keys);
1337  else
1338  return keys;
1339 }
1340 
1342 void URI_Get_Callback(int id, int status, string data)
1343 {
1344  TC(int, id); TC(int, status);
1345  if(url_URI_Get_Callback(id, status, data))
1346  {
1347  // handled
1348  }
1349  else if (id == URI_GET_DISCARD)
1350  {
1351  // discard
1352  }
1353  else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1354  {
1355  // sv_cmd curl
1356  Curl_URI_Get_Callback(id, status, data);
1357  }
1358  else
1359  {
1360  LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1361  }
1362 }
entity EFFECT_SPAWNPOINT(int teamid)
Definition: all.inc:148
int binddb
Definition: main.qh:160
string MapInfo_Type_ToString(Gametype t)
Definition: mapinfo.qc:616
void Scoreboard_InitScores()
Definition: scoreboard.qc:172
const int RACE_NET_CHECKPOINT_HIT_QUALIFYING
Definition: net_linked.qh:10
ERASEABLE int db_create()
Definition: map.qh:25
ERASEABLE void db_put(int db, string key, string value)
Definition: map.qh:101
string shortmapname
Definition: main.qh:172
int serverflags
Definition: main.qh:184
#define draw_endBoldFont()
Definition: draw.qh:5
#define LOG_WARN(...)
Definition: log.qh:66
const int NUM_SPECTATOR
Definition: teams.qh:23
float race_myrank
Definition: racetimer.qh:43
const int NUM_TEAM_2
Definition: teams.qh:19
NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
Definition: main.qc:494
int vote_yescount
Definition: hud.qh:92
void RemoveTeam(entity Team)
Definition: main.qc:282
float race_mycheckpointdelta
Definition: racetimer.qh:32
const int WEP_FIRST
Definition: all.qh:304
float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
#define prandom_debug()
Definition: random.qh:31
int vote_highlighted
Definition: hud.qh:95
bool CSQC_Parse_TempEntity()
Definition: main.qc:987
#define ReadString
ERASEABLE entity Sort_Spawn()
Definition: sortlist.qc:4
ERASEABLE int db_load(string filename)
Definition: map.qh:35
float RegisterPlayer(entity player)
Definition: main.qc:216
entity teamslots[17]
Definition: main.qh:71
float race_checkpoint
Definition: racetimer.qh:8
float _MapInfo_GetTeamPlayBool(Gametype t)
Definition: mapinfo.qc:507
int team
Definition: main.qh:157
#define STR(it)
Definition: macro.qh:20
float weapontime
Definition: hud.qh:121
bool autocvar_hud_showbinds_limit
Definition: main.qh:17
float autocvar_cl_jetpack_attenuation
float RegisterTeam(entity Team)
Definition: main.qc:263
void Curl_URI_Get_Callback(int id, float status, string data)
Definition: generic.qc:31
bool QuickMenu_InputEvent(int bInputType, float nPrimary, float nSecondary)
Definition: quickmenu.qc:432
const int RACE_NET_CHECKPOINT_NEXT_QUALIFYING
Definition: net_linked.qh:12
bool autocvar_hud_panel_healtharmor_progressbar_gfx
Definition: healtharmor.qh:18
entity parent
Definition: animhost.qc:7
void Gamemode_Init()
Definition: main.qc:955
void Ent_RemovePlayerScore(entity this)
Definition: main.qc:483
entity() spawn
prev
Definition: all.qh:66
float race_mybesttime
Definition: racetimer.qh:17
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
float race_othercheckpointdelta
Definition: racetimer.qh:37
int sv_entnum
Definition: main.qh:155
void CSQC_Parse_Print(string strMessage)
Definition: main.qc:971
const int MAX_SPECTATORS
Definition: main.qh:146
#define static_init()
Definition: static.qh:33
vector hook_shotorigin[4]
Definition: main.qh:177
float race_status
Definition: racetimer.qh:41
#define static_init_precache()
Definition: static.qh:43
const int RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING
Definition: net_linked.qh:15
ERASEABLE void db_close(int db)
Definition: map.qh:84
bool warmup_stage
Definition: main.qh:103
float hud_dynamic_shake_factor
Definition: hud.qh:209
bool vote_waiting_for_me
Definition: main.qh:115
void MoveToLast(entity e)
Definition: main.qc:251
string sourceLoc
Location entity was spawned from in source.
Definition: oo.qh:21
float current_viewzoom
Definition: main.qh:101
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
void CSQC_Parse_CenterPrint(string strMessage)
Definition: main.qc:978
float maxclients
Definition: csprogsdefs.qc:21
float race_server_record
Definition: racetimer.qh:23
int ClientProgsDB
Definition: main.qh:176
#define WEP_LAST
Definition: all.qh:305
origin
Definition: ent_cs.qc:114
const int RACE_NET_SPEED_AWARD
Definition: net_linked.qh:19
int tempdb
Definition: main.qh:175
entity playerslots[255]
Definition: main.qh:70
string classname
Definition: csprogsdefs.qc:107
ERASEABLE float url_URI_Get_Callback(int id, float status, string data)
Definition: urllib.qc:28
float teamnagger
Definition: hud.qh:124
int vote_active
Definition: hud.qh:97
float race_nextcheckpoint
Definition: racetimer.qh:15
float autocvar_cl_spawn_point_dist_max
Definition: main.qh:11
float scoreboard_showscores_force
Definition: racetimer.qh:40
vector decompressShotOrigin(int f)
Definition: util.qc:1143
void AuditLists()
Definition: main.qc:196
entity owner
Definition: main.qh:73
const int RACE_NET_SERVER_RECORD
Definition: net_linked.qh:18
entity complain_weapon
Definition: hud.qh:112
int vote_needed
Definition: hud.qh:94
int calledhooks
Definition: main.qh:134
const int RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT
Definition: net_linked.qh:14
#define assert_once(expr,...)
Definition: log.qh:11
bool autocvar_cl_lockview
Definition: view.qh:20
float grecordtime[RANKINGS_CNT]
Definition: main.qh:68
bool autocvar_cl_reticle
Definition: crosshair.qh:3
#define strcpy(this, s)
Definition: string.qh:49
entity teams
Definition: main.qh:44
float race_previousbesttime
Definition: racetimer.qh:12
float serverdeltatime
Definition: main.qh:180
#define teamscores_label(i)
Definition: scores.qh:147
const int RACE_NET_CHECKPOINT_HIT_RACE
Definition: net_linked.qh:13
void CSQC_Parse_StuffCmd(string strMessage)
Definition: main.qc:965
void Fog_Force()
Definition: main.qc:1006
string hud_skin_path
Definition: hud.qh:133
void LoadMenuSkinValues()
Definition: hud.qc:42
void deactivate_minigame()
Definition: cl_minigames.qc:83
string race_speedaward_alltimebest_holder
Definition: racetimer.qh:27
const int URI_GET_DISCARD
Definition: urllib.qh:4
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition: bits.qh:8
string vote_called_vote
Definition: main.qh:111
string grecordholder[RANKINGS_CNT]
Definition: main.qh:67
float race_nextbesttime
Definition: racetimer.qh:16
string _getcommandkey(string cmd_name, string command, bool forcename)
Definition: main.qc:1289
vector mi_center
Definition: main.qh:24
float GetSpeedUnitFactor(int speed_unit)
Definition: main.qc:1063
const int RACE_NET_RANKINGS_CNT
Definition: net_linked.qh:25
void TrueAim_Init()
Definition: crosshair.qc:46
const int URI_GET_CURL
Definition: urllib.qh:7
void WarpZone_Shutdown()
Definition: client.qc:290
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
string forcefog
Definition: main.qc:1005
const int RACE_NET_SERVER_RANKINGS
Definition: net_linked.qh:21
float skeletonindex
float complain_weapon_time
Definition: hud.qh:114
float MapVote_InputEvent(int bInputType, float nPrimary, float nSecondary)
Definition: mapvoting.qc:796
void ConsoleCommand_macro_init()
Definition: cl_cmd.qc:579
bool vote_waiting
Definition: main.qh:114
void clearentity(entity e)
Definition: oo.qh:85
#define serialize(T, stream,...)
Definition: net.qh:238
#define LOG_INFOF(...)
Definition: log.qh:71
bool ready_waiting_for_me
Definition: main.qh:113
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
#define MAX_TEAMSCORE
Definition: scores.qh:142
string race_nextbestname
Definition: racetimer.qh:18
void CSQC_Ent_Remove(entity this)
Definition: main.qc:943
bool autocvar_cl_spawn_event_sound
Definition: main.qh:8
const int CH_TRIGGER
Definition: sound.qh:12
ERASEABLE string ColorTranslateRGB(string s)
Definition: string.qh:177
float damagepush_speedfactor
Definition: main.qh:131
int prev_health
Definition: hud.qh:238
#define pointparticles
Definition: csprogsdefs.qh:13
float race_othercheckpointlapsdelta
Definition: racetimer.qh:38
vector mi_scale
Definition: main.qh:25
void CSQC_Ent_Update(entity this, bool isnew)
Definition: main.qc:861
ERASEABLE void db_save(int db, string filename)
Definition: map.qh:8
ERASEABLE void db_dump(int db, string filename)
Definition: map.qh:69
bool ready_waiting
Definition: main.qh:112
bool autocvar_cl_orthoview
Definition: view.qh:21
#define NULL
Definition: post.qh:17
#define SORT_SWAP(a, b)
Swap two neighbours in a sortlist.
Definition: sortlist.qh:14
float frametime
Definition: csprogsdefs.qc:17
#define LOG_INFO(...)
Definition: log.qh:70
float chase_active_backup
Definition: main.qh:124
const int RACE_NET_PENALTY_QUALIFYING
Definition: net_linked.qh:17
const int RACE_NET_SPEED_AWARD_BEST
Definition: net_linked.qh:20
const float VOL_BASE
Definition: sound.qh:36
entity gametype
Definition: main.qh:30
const int HOOK_END
Definition: main.qh:136
#define LOG_TRACEF(...)
Definition: log.qh:82
void Scoreboard_UpdatePlayerPos(entity player)
Definition: scoreboard.qc:298
#define TC(T, sym)
Definition: _all.inc:82
const int RACE_NET_SERVER_STATUS
Definition: net_linked.qh:22
const int HOOK_START
Definition: main.qh:135
bool autocvar_cl_unpress_zoom_on_spawn
Definition: main.qh:12
ERASEABLE string db_get(int db, string key)
Definition: map.qh:91
void psrandom(float seed)
Definition: random.qc:128
int num_spectators
Definition: main.qh:145
int autocvar_hud_panel_physics_speed_unit
Definition: physics.qh:17
#define make_pure(e)
Definition: oo.qh:12
float race_speedaward
Definition: racetimer.qh:24
float teamplay
Definition: progsdefs.qc:31
const float ATTEN_NORM
Definition: sound.qh:30
float nextthink
Definition: csprogsdefs.qc:121
#define scores_flags(this)
Definition: scores.qh:140
float race_mycheckpointtime
Definition: racetimer.qh:31
float race_time
Definition: racetimer.qh:9
float player_localentnum
Definition: csprogsdefs.qc:19
bool button_zoom
Definition: main.qh:97
float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)
string race_status_name
Definition: racetimer.qh:42
bool postinit
Definition: main.qh:29
#define ReadRegistered(r)
Definition: net.qh:293
void HUD_ModIcons_SetFunc()
Definition: modicons.qc:19
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar_cl_race_cptimes_onlyself
Definition: main.qh:20
const int NUM_TEAM_4
Definition: teams.qh:21
int prev_p_health
Definition: hud.qh:246
float nb_pb_period
Definition: cl_nexball.qh:7
void Ent_Remove(entity this)
Definition: main.qc:920
entity players
Definition: main.qh:43
int complain_weapon_type
Definition: hud.qh:113
void PostInit()
Definition: main.qc:434
float race_checkpointtime
Definition: racetimer.qh:11
float spectatee_status
Definition: main.qh:166
bool autocvar_r_drawviewmodel
Definition: view.qh:94
string prvm_language
Definition: i18n.qh:8
float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
Definition: main.qc:452
float camera_active
Definition: main.qh:123
#define scores_label(this)
Definition: scores.qh:139
bool SetTeam(entity o, int Team)
Definition: main.qc:319
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
Definition: vector.qh:8
const int URI_GET_CURL_END
Definition: urllib.qh:8
void ONREMOVE(entity this)
void Spawn_Draw(entity this)
Definition: main.qc:761
bool autocvar_cl_orthoview_nofog
Definition: view.qh:22
float autocvar_cl_spawnzoom_factor
Definition: view.qh:25
string GetSpeedUnit(int speed_unit)
Definition: main.qc:1076
const int RACE_NET_PENALTY_RACE
Definition: net_linked.qh:16
float race_penaltytime
Definition: racetimer.qh:21
#define LOG_FATALF(...)
Definition: log.qh:59
void CSQC_Init()
Definition: main.qc:45
float team_count
Definition: main.qh:45
string minimapname
Definition: main.qh:27
#define MUTATOR_CALLHOOK(id,...)
Definition: base.qh:140
float spectatee_status_changed_time
Definition: main.qh:167
string race_previousbestname
Definition: racetimer.qh:14
float race_othercheckpoint
Definition: racetimer.qh:35
float race_mycheckpointlapsdelta
Definition: racetimer.qh:33
void Playerchecker_Think(entity this)
Definition: main.qc:392
#define new_pure(class)
purely logical entities (.origin doesn&#39;t work)
Definition: oo.qh:62
string race_penaltyreason
Definition: racetimer.qh:22
float race_mycheckpoint
Definition: racetimer.qh:30
bool autocvar_cl_spawn_event_particles
Definition: main.qh:7
float race_othercheckpointtime
Definition: racetimer.qh:36
#define setthink(e, f)
float has_team
Definition: main.qc:318
int enttype
Definition: main.qh:154
float HUD_Panel_Chat_InputEvent(float bInputType, float nPrimary, float nSecondary)
Definition: chat.qc:14
float race_penaltyeventtime
Definition: racetimer.qh:20
#define strfree(this)
Definition: string.qh:56
float race_mypreviousbesttime
Definition: racetimer.qh:13
const int NUM_TEAM_1
Definition: teams.qh:18
void Local_Notification(MSG net_type, Notification net_name,...count)
Definition: all.qc:1185
void centerprint_AddStandard(string strMessage)
Definition: centerprint.qc:132
float servertime
Definition: main.qh:36
int autocvar_chase_active
Definition: view.qh:17
bool autocvar_cl_spawn_point_particles
Definition: main.qh:10
string autocvar_hud_skin
Definition: hud.qh:200
#define sound(e, c, s, v, a)
Definition: sound.qh:52
#define teamscores_flags(i)
Definition: scores.qh:149
float serverprevtime
Definition: main.qh:180
float RANKINGS_DISPLAY_CNT
Definition: main.qh:66
void HUD_Radar_Hide_Maximized()
Definition: radar.qc:56
int vote_nocount
Definition: hud.qh:93
bool autocvar_developer_csqcentities
Definition: main.qh:19
void Scoreboard_UpdateTeamPos(entity Team)
Definition: scoreboard.qc:344
float time
Definition: csprogsdefs.qc:16
float zoomin_effect
Definition: main.qh:102
string race_mycheckpointenemy
Definition: racetimer.qh:34
int spectatorlist[MAX_SPECTATORS]
Definition: main.qh:147
bool autocvar_cl_db_saveasdump
Definition: main.qh:6
string translate_key(string key)
Definition: util.qc:1376
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
Definition: hud_config.qc:511
float race_penaltyaccumulator
Definition: racetimer.qh:19
float armorblockpercent
Definition: main.qh:130
bool autocvar_cl_spawnzoom
Definition: view.qh:23
#define FOREACH(list, cond, body)
Definition: iter.qh:19
float entnum
Definition: csprogsdefs.qc:94
const int RACE_NET_CHECKPOINT_CLEAR
Definition: net_linked.qh:11
float player_localnum
Definition: csprogsdefs.qc:20
int weapon_accuracy[REGISTRY_MAX(Weapons)]
Definition: hud.qh:110
IntrusiveList g_drawables
Definition: main.qh:77
#define static_init_late()
Definition: static.qh:38
var void func_null()
float race_laptime
Definition: racetimer.qh:10
entity GetTeam(int Team, bool add)
Definition: main.qc:303
string race_othercheckpointenemy
Definition: racetimer.qh:39
const int NUM_TEAM_3
Definition: teams.qh:20
float g_trueaim_minrange
Definition: main.qh:140
int snd_looping
float race_speedaward_alltimebest
Definition: racetimer.qh:26
bool spectatorbutton_zoom
Definition: main.qh:98
void URI_Get_Callback(int id, int status, string data)
engine callback
Definition: main.qc:1342
const float VF_ORIGIN
Definition: csprogsdefs.qc:182
void RemovePlayer(entity player)
Definition: main.qc:232
bool autocvar_hud_showbinds
Definition: main.qh:16
string race_speedaward_holder
Definition: racetimer.qh:25
void Shutdown()
Definition: main.qc:152