27 bool key_pressed = (bInputType == 0);
48 else if(nPrimary ==
K_PGUP)
55 else if(nPrimary ==
K_PGDN)
116 if(
panel.current_panel_bg ==
"0")
121 panel_bg =
"gfx/hud/default/border_default";
165 string str =
textShortenToWidth(_(
"^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors);
float chat_maximized_reset_scroll_time
bool autocvar_hud_panel_chat
bool autocvar__hud_configure
float chat_maximized_scroll_ofs
float autocvar_con_chatsize
string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
#define HUD_Panel_DrawBg()
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
void HUD_Chat_Export(int fh)
const float DRAWFLAG_NORMAL
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar__con_chat_maximized
bool autocvar_con_chatrect
float HUD_Panel_Chat_InputEvent(float bInputType, float nPrimary, float nSecondary)
float autocvar_con_chatwidth
void HUD_Panel_LoadCvars()