37 #define HUD_Write(s) fputs(fh, s) 38 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n")) 39 #define HUD_Write_PanelCvar(cvar_suf) str = strcat("hud_panel_", panel.panel_name, cvar_suf), HUD_Write_Cvar(str)
void HUD_Panel_EnableMenu()
bool autocvar__hud_configure
float prevMouseClickedTime
void HUD_Panel_ExportCfg(string cfgname)
float autocvar_hud_configure_grid_alpha
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
bool autocvar_hud_configure_checkcollisions
void HUD_Panel_FirstInDrawQ(float id)
bool autocvar_hud_configure_grid
vector(float skel, float bonenum) _skel_get_boneabs_hidden
vector hud_configure_realGridSize
vector prevMouseClickedPos
vector hud_configure_gridSize
void HUD_Configure_Frame()
bool autocvar_hud_configure_teamcolorforced
float hud_configure_menu_open
void HUD_Configure_PostDraw()
float hud_configure_checkcollisions