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Functions | |
float | HUD_Minigame_InputEvent (float bInputType, float nPrimary, float nSecondary) |
void | HUD_Minigame_Mouse () |
void | HUD_MinigameMenu_Close (entity this, entity actor, entity trigger) |
void | HUD_MinigameMenu_CustomEntry (entity parent, string message, string event_arg) |
float | HUD_MinigameMenu_IsOpened () |
Definition at line 607 of file cl_minigames_hud.qc.
References active_minigame, argv(), autocvar__hud_configure, HUD_MinigameMenu_activeitem, HUD_MinigameMenu_Click(), HUD_MinigameMenu_Close(), HUD_MinigameMenu_entries, HUD_MinigameMenu_IsOpened(), HUD_MinigameMenu_last_entry, HUD_mouse_over(), HUD_PANEL, hudShiftState, K_ALT, K_CTRL, K_DOWNARROW, K_END, K_ENTER, K_ESCAPE, K_HOME, K_KP_DOWNARROW, K_KP_END, K_KP_ENTER, K_KP_HOME, K_KP_UPARROW, K_MOUSE1, K_MOUSE16, K_MOUSE2, K_SHIFT, K_SPACE, K_UPARROW, mouseClicked, mousepos, NULL, S_ALT, S_CTRL, S_MOUSE1, S_MOUSE2, S_SHIFT, stof(), strcat(), and tokenize().
Referenced by CSQC_InputEvent().
void HUD_Minigame_Mouse | ( | ) |
Definition at line 738 of file cl_minigames_hud.qc.
References autocvar__hud_configure, HUD_MinigameMenu_IsOpened(), HUD_MinigameMenu_MouseInput(), HUD_mouse_over(), HUD_PANEL, and mv_active.
Referenced by HUD_Mouse().
Definition at line 378 of file cl_minigames_hud.qc.
References entity(), HUD_MinigameMenu_activeitem, HUD_MinigameMenu_entries, HUD_MinigameMenu_IsOpened(), HUD_MinigameMenu_last_entry, and NULL.
Referenced by deactivate_minigame(), HUD_Minigame_InputEvent(), HUD_MinigameMenu(), MUTATOR_HOOKFUNCTION(), and Shutdown().
Definition at line 348 of file cl_minigames_hud.qc.
References entity(), HUD_MinigameMenu_ClickCustomEntry(), HUD_MinigameMenu_InsertEntry(), and HUD_MinigameMenu_SpawnSubEntry().
float HUD_MinigameMenu_IsOpened | ( | ) |
Definition at line 372 of file cl_minigames_hud.qc.
References HUD_MinigameMenu_entries, and NULL.
Referenced by activate_minigame(), HUD_Crosshair(), HUD_Minigame_InputEvent(), HUD_Minigame_Mouse(), HUD_MinigameBoard(), HUD_MinigameHelp(), HUD_MinigameMenu(), HUD_MinigameMenu_Close(), HUD_MinigameMenu_Open(), HUD_MinigameStatus(), HUD_Mouse(), HUD_Panel_Draw(), HUD_QuickMenu_Forbidden(), HUD_WouldShowCursor(), minigame_prompt(), MUTATOR_HOOKFUNCTION(), Scoreboard_WouldDraw(), View_CheckButtonStatus(), and View_Lock().