float HUD_MinigameMenu_IsOpened()
void HUD_Minigame_Mouse()
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg)
float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)