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Xonotic
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#include "../teams.qh"
Include dependency graph for all.inc:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Functions | |
| entity | EFFECT_CAP (int teamid) |
| entity | EFFECT_FLAG_TOUCH (int teamid) |
| entity | EFFECT_PASS (int teamid) |
| entity | EFFECT_ROCKETMINSTA_LASER (int teamid) |
| entity | EFFECT_SPAWN (int teamid) |
| entity | EFFECT_SPAWNPOINT (int teamid) |
| entity | EFFECT_VAPORIZER (int teamid) |
| entity | EFFECT_VAPORIZER_HIT (int teamid) |
Definition at line 221 of file all.inc.
References EF_FLAME, EF_STARDUST, EFFECT, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and TE_EXPLOSION.
Referenced by ctf_FlagSetup(), and ons_ControlPoint_Icon_BuildThink().
Here is the caller graph for this function:Definition at line 189 of file all.inc.
References EFFECT, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by ctf_FlagSetup(), and ons_ControlPoint_Icon_Spawn().
Here is the caller graph for this function:Definition at line 205 of file all.inc.
References EFFECT, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by ctf_FlagSetup().
Here is the caller graph for this function:Definition at line 274 of file all.inc.
References entity(), NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, particleeffectnum, and Team_IsValidTeam().
Referenced by NET_HANDLE().
Here is the call graph for this function:
Here is the caller graph for this function:Definition at line 164 of file all.inc.
References EFFECT, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Definition at line 148 of file all.inc.
References EFFECT, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by Spawn_Draw().
Here is the caller graph for this function:Definition at line 67 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Definition at line 77 of file all.inc.
References EFFECT, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.