8 void Send_Effect_(
string eff_name,
vector eff_loc,
vector eff_vel,
int eff_cnt);
14 #define EFFECT(istrail, name, realname) \ 15 REGISTER(Effects, EFFECT, name, m_id, Create_Effect_Entity(realname, istrail)); REGISTRY(Weapons, 72) STATIC_INIT(WeaponPickup)
#define REGISTRY_CHECK(id)
#define REGISTER_REGISTRY(id)
#define REGISTRY_DEFINE_GET(id, null)
#define EFFECT(istrail, name, realname)
vector(float skel, float bonenum) _skel_get_boneabs_hidden