Xonotic
crosshair.qh
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1 #pragma once
2 
9 string autocvar_crosshair_2d = "54";
59 
60 float vortex_charge_movingavg; // WEAPONTODO
61 
62 vector crosshair_getcolor(entity this, float health_stat);
63 void TrueAim_Init();
64 void HUD_Crosshair(entity this);
65 void DrawReticle(entity this);
float autocvar_crosshair_ring_vortex_inner_color_blue
Definition: crosshair.qh:45
bool autocvar_cl_reticle_stretch
Definition: crosshair.qh:7
bool autocvar_crosshair_ring_inner
Definition: crosshair.qh:35
bool autocvar_crosshair_hittest_blur_teammate
Definition: crosshair.qh:28
bool autocvar_crosshair_hittest
Definition: crosshair.qh:27
float autocvar_crosshair_ring_vortex_alpha
Definition: crosshair.qh:41
bool autocvar_crosshair_ring
Definition: crosshair.qh:34
float autocvar_crosshair_alpha
Definition: crosshair.qh:10
float autocvar_crosshair_dot_size
Definition: crosshair.qh:19
bool autocvar_crosshair_hittest_blur_wall
Definition: crosshair.qh:29
entity() spawn
bool autocvar_crosshair_hitindication
Definition: crosshair.qh:23
float autocvar_crosshair_pickup_speed
Definition: crosshair.qh:33
string autocvar_crosshair_dot_color
Definition: crosshair.qh:17
vector autocvar_crosshair_ring_arc_hot_color
Definition: crosshair.qh:49
float autocvar_crosshair_effect_time
Definition: crosshair.qh:21
float vortex_charge_movingavg
Definition: crosshair.qh:60
bool autocvar_crosshair_effect_scalefade
Definition: crosshair.qh:20
bool autocvar_crosshair_ring_minelayer
Definition: crosshair.qh:36
float autocvar_crosshair_size
Definition: crosshair.qh:56
float autocvar_crosshair_dot_alpha
Definition: crosshair.qh:16
bool autocvar_cl_reticle
Definition: crosshair.qh:3
bool autocvar_crosshair_ring_arc
Definition: crosshair.qh:48
string autocvar_crosshair_color
Definition: crosshair.qh:11
float autocvar_crosshair_ring_arc_hot_alpha
Definition: crosshair.qh:51
float autocvar_crosshair_ring_hagar_alpha
Definition: crosshair.qh:39
vector crosshair_getcolor(entity this, float health_stat)
Definition: crosshair.qc:174
string autocvar_crosshair
Definition: crosshair.qh:8
float autocvar_crosshair_ring_vortex_inner_color_red
Definition: crosshair.qh:47
string autocvar_crosshair_hitindication_color
Definition: crosshair.qh:24
float autocvar_crosshair_color_special_rainbow_delay
Definition: crosshair.qh:14
float autocvar_crosshair_ring_arc_cold_alpha
Definition: crosshair.qh:50
float autocvar_crosshair_ring_minelayer_alpha
Definition: crosshair.qh:37
float autocvar_crosshair_ring_size
Definition: crosshair.qh:52
void HUD_Crosshair(entity this)
Definition: crosshair.qc:226
string autocvar_crosshair_hitindication_per_weapon_color
Definition: crosshair.qh:25
string autocvar_crosshair_2d
Definition: crosshair.qh:9
bool autocvar_cl_reticle_weapon
Definition: crosshair.qh:5
float autocvar_cl_reticle_normal_alpha
Definition: crosshair.qh:4
bool autocvar_crosshair_chase
Definition: crosshair.qh:57
bool autocvar_crosshair_per_weapon
Definition: crosshair.qh:31
float autocvar_crosshair_ring_vortex_inner_color_green
Definition: crosshair.qh:46
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar_crosshair_dot
Definition: crosshair.qh:15
void TrueAim_Init()
Definition: crosshair.qc:46
float autocvar_crosshair_color_special_rainbow_brightness
Definition: crosshair.qh:13
bool autocvar_crosshair_ring_hagar
Definition: crosshair.qh:38
bool autocvar_crosshair_ring_reload
Definition: crosshair.qh:53
void DrawReticle(entity this)
Definition: crosshair.qc:678
float autocvar_crosshair_ring_reload_size
Definition: crosshair.qh:55
float autocvar_cl_reticle_weapon_alpha
Definition: crosshair.qh:6
bool autocvar_crosshair_dot_color_custom
Definition: crosshair.qh:18
float autocvar_crosshair_chase_playeralpha
Definition: crosshair.qh:58
bool autocvar_crosshair_ring_vortex
Definition: crosshair.qh:40
float autocvar_crosshair_pickup
Definition: crosshair.qh:32
float autocvar_crosshair_ring_vortex_currentcharge_scale
Definition: crosshair.qh:43
bool autocvar_crosshair_enabled
Definition: crosshair.qh:22
int autocvar_crosshair_color_special
Definition: crosshair.qh:12
float autocvar_crosshair_ring_vortex_inner_alpha
Definition: crosshair.qh:44
bool autocvar_crosshair_hittest_showimpact
Definition: crosshair.qh:30
float autocvar_crosshair_hitindication_speed
Definition: crosshair.qh:26
float autocvar_crosshair_ring_reload_alpha
Definition: crosshair.qh:54
float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate
Definition: crosshair.qh:42