bool autocvar_cl_respawn_ghosts_keepcolors
int autocvar_cl_forcemyplayerskin
float autocvar_cl_deathglow_min
const int EF_DYNAMICMODELLIGHT
void CSQCModel_Effects_Apply(entity this)
const int EF_NOSELFSHADOW
string autocvar_cl_forcemyplayermodel
int autocvar__cl_playerskin
float autocvar_cl_jetpack_attenuation
string autocvar__cl_playermodel
bool autocvar_cl_forceuniqueplayercolors
int autocvar_cl_modeldetailreduction
const int EF_RESTARTANIM_BIT
int csqcmodel_traileffect
const int EF_TELEPORT_BIT
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
int autocvar_cl_forcemyplayercolors
float autocvar_cl_loddistance1
float autocvar_cl_loddistance2
void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
int autocvar_cl_playerdetailreduction
bool autocvar_cl_forceplayermodels
float autocvar_cl_deathglow
bool autocvar_cl_forceplayercolors