bool autocvar_hud_panel_healtharmor_dynamichud
bool autocvar_hud_panel_healtharmor_combined
vector autocvar_hud_progressbar_armor_color
bool autocvar_hud_panel_healtharmor_flip
vector autocvar_hud_progressbar_oxygen_color
float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth
bool autocvar_hud_panel_healtharmor_progressbar_gfx
int autocvar_hud_panel_healtharmor_baralign
float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth
int autocvar_hud_panel_healtharmor_iconalign
float autocvar_hud_panel_healtharmor_fuelbar_startalpha
float autocvar_hud_panel_healtharmor_oxygenbar_startalpha
vector autocvar_hud_progressbar_fuel_color
vector autocvar_hud_progressbar_health_color
float autocvar_hud_panel_healtharmor_progressbar_gfx_damage
string autocvar_hud_panel_healtharmor_progressbar_armor
int autocvar_hud_panel_healtharmor_maxhealth
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar_hud_panel_healtharmor_progressbar
int autocvar_hud_panel_healtharmor_maxarmor
string autocvar_hud_panel_healtharmor_progressbar_health
bool autocvar_hud_panel_healtharmor
bool autocvar_hud_panel_healtharmor_hide_ondeath
int autocvar_hud_panel_healtharmor_text