16 FOREACH(Gametypes, it.m_modicons_export, it.m_modicons_export(fh));
#define draw_endBoldFont()
bool autocvar_hud_panel_modicons_dynamichud
bool autocvar__hud_configure
#define draw_beginBoldFont()
void HUD_ModIcons_Export(int fh)
void HUD_Mod_CTF(vector pos, vector mySize)
#define HUD_Panel_DrawBg()
void HUD_ModIcons_SetFunc()
bool autocvar_hud_panel_modicons
#define FOREACH(list, cond, body)
var void HUD_ModIcons_GameType(vector pos, vector size)
void HUD_Panel_LoadCvars()