Xonotic
draw.qh
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1 #pragma once
2 
4 #define draw_beginBoldFont() drawfont = FONT_USER + 2
5 #define draw_endBoldFont() drawfont = FONT_USER + 1
6 
7 float expandingbox_sizefactor_from_fadelerp(float fadelerp);
8 
9 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor);
10 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag);
11 
12 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
13 
14 // The following functions / macros must be called from within
15 // the panel HUD / scoreboard code so that pos and size are scaled
16 // when the hud_dynamic code is running.
17 // Make use of stringwidth_builtin and draw*_builtin everywhere else.
18 
19 float stringwidth(string text, float handleColors, vector sz);
20 
21 #define drawpic(position, pic, size, rgb, alpha, flag) \
22  drawpic_builtin(HUD_Shift(position), pic, HUD_Scale(size), rgb, alpha, flag)
23 
24 #define drawcharacter(position, character, scale, rgb, alpha, flag) \
25  drawcharacter_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
26 
27 #define drawstring(position, text, scale, rgb, alpha, flag) \
28  drawstring_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
29 
30 #define drawcolorcodedstring(position, text, scale, alpha, flag) \
31  drawcolorcodedstring_builtin(HUD_Shift(position), text, scale, alpha, flag)
32 
33 #define drawcolorcodedstring2(position, text, scale, rgb, alpha, flag) \
34  drawcolorcodedstring2_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
35 
36 #define drawfill(position, size, rgb, alpha, flag) \
37  drawfill_builtin(HUD_Shift(position), HUD_Scale(size), rgb, alpha, flag)
38 
39 #define drawsetcliparea(xposition, yposition, w, h) \
40  drawsetcliparea_builtin(HUD_ShiftX(xposition), HUD_ShiftY(yposition), HUD_ScaleX(w), HUD_ScaleY(h))
41 
42 // Since drawsubpic usually gets called multiple times from within an
43 // utility function, instead of scaling pos and size in every call
44 // we scale them once for all in the beginning of that utility function.
45 // That's why drawsubpic isn't remapped.
46 /*
47 #define drawsubpic(position, size, pic, srcPosition, srcSize, rgb, alpha, flag) \
48  drawsubpic_builtin(HUD_Shift(position), HUD_Scale(size), pic, HUD_Shift(srcPosition), HUD_Scale(srcSize), rgb, alpha, flag)
49 */
50 
51 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
57 #define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
58  MACRO_BEGIN \
59  _drawpic_imgsize = draw_getimagesize(pic);\
60  if(_drawpic_imgsize != '0 0 0') {\
61  _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
62  _drawpic_sz = mySize;\
63  if(_drawpic_sz.x/_drawpic_sz.y > _drawpic_imgaspect) {\
64  _drawpic_oldsz = _drawpic_sz.x;\
65  _drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
66  if(_drawpic_sz.x)\
67  drawpic(pos + eX * 0.5 * (_drawpic_oldsz - _drawpic_sz.x), pic, _drawpic_sz, color, theAlpha, drawflag);\
68  } else {\
69  _drawpic_oldsz = _drawpic_sz.y;\
70  _drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
71  if(_drawpic_sz.y)\
72  drawpic(pos + eY * 0.5 * (_drawpic_oldsz - _drawpic_sz.y), pic, _drawpic_sz, color, theAlpha, drawflag);\
73  }\
74  }\
75  MACRO_END
76 
77 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
78 #define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
79  MACRO_BEGIN \
80  _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
81  if(precache_pic(_drawpic_picpath) == "") {\
82  _drawpic_picpath = strcat("gfx/hud/default/", pic);\
83  }\
84  drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
85  _drawpic_picpath = string_null;\
86  MACRO_END
87 
88 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
89 #define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
90  MACRO_BEGIN \
91  _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
92  if(precache_pic(_drawpic_picpath) == "") {\
93  _drawpic_picpath = strcat("gfx/hud/default/", pic);\
94  }\
95  drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
96  _drawpic_picpath = string_null;\
97  MACRO_END
98 
99 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
100 
101 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
102 
103 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
104 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);
105 
106 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
107 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag);
108 
109 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
110 
111 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
112 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp);
113 
114 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp);
115 
116 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp);
117 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
118 float PolyDrawModelSurface(entity e, float i_s);
119 void PolyDrawModel(entity e);
120 
121 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag);
vector color
float PolyDrawModelSurface(entity e, float i_s)
Definition: draw.qc:153
void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp)
Definition: draw.qc:131
vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
Definition: draw.qc:55
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
Definition: draw.qc:102
void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
Definition: draw.qc:69
entity() spawn
vector drawfontscale
Definition: draw.qh:3
float _drawpic_imgaspect
Definition: draw.qh:52
void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
Definition: draw.qc:136
void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
Definition: draw.qc:113
string _drawpic_picpath
Definition: draw.qh:56
void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
Definition: draw.qc:182
void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag)
Definition: draw.qc:108
vector _drawpic_sz
Definition: draw.qh:54
void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
Definition: draw.qc:61
void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp)
Definition: draw.qc:147
float expandingbox_sizefactor_from_fadelerp(float fadelerp)
Definition: draw.qc:50
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void PolyDrawModel(entity e)
Definition: draw.qc:174
vector _drawpic_imgsize
Definition: draw.qh:53
void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
Definition: draw.qc:24
float _drawpic_oldsz
Definition: draw.qh:55
void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
Definition: draw.qc:5
float stringwidth(string text, float handleColors, vector sz)
Definition: draw.qc:75