124 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
float autocvar_hud_damage_factor
float autocvar_cl_zoomspeed
float autocvar_hud_damage_gentle_alpha_multiplier
int autocvar_cl_nade_timer
float autocvar_r_letterbox
bool autocvar_camera_chase_smoothly
float autocvar_cl_eventchase_distance
int autocvar_cl_velocityzoom_type
float autocvar_cl_zoomfactor
bool autocvar_camera_reset
vector autocvar_cl_eventchase_mins
float autocvar_hud_damage_fade_rate
bool autocvar_cl_eventchase_spectated_change
string autocvar_hud_damage_color
float autocvar_cl_hitsound_nom_damage
float autocvar_hud_damage_pain_threshold_lower
string autocvar_hud_damage_gentle_color
entity viewmodels[MAX_WEAPONSLOTS]
bool autocvar_hud_contents
float autocvar_cl_hitsound_antispam_time
float autocvar_hud_contents_fadeintime
float autocvar_menu_mouse_speed
float autocvar_camera_speed_roll
float autocvar_hud_damage_pain_threshold_pulsating_period
bool autocvar_cl_stripcolorcodes
float autocvar_hud_damage_pain_threshold_pulsating_min
vector autocvar_cl_eventchase_vehicle_viewoffset
float autocvar_hud_contents_blur_alpha
float autocvar_cl_velocityzoom_time
bool autocvar_cl_lockview
vector project_3d_to_2d(vector vec)
vector autocvar_cl_eventchase_maxs
float autocvar_hud_damage_pain_threshold
bool autocvar_hud_powerup
bool autocvar_chase_front
float autocvar_cl_spawnzoom_speed
float autocvar_camera_look_player
bool autocvar_camera_free
float autocvar_hud_postprocessing_maxblurradius
string autocvar_hud_contents_water_color
float autocvar_hud_contents_lava_alpha
bool autocvar_camera_forward_follows
bool autocvar_cl_eventchase_vehicle
int autocvar_cl_gentle_damage
const int MAX_WEAPONSLOTS
float autocvar_hud_contents_fadeouttime
int autocvar_cl_eventchase_death
float autocvar_hud_postprocessing_maxbluralpha
float autocvar_hud_damage_blur_alpha
bool autocvar_cl_orthoview
float autocvar_cl_velocityzoom_speed
float autocvar_cl_eventchase_spectated_change_time
string autocvar_hud_contents_lava_color
float autocvar_cl_hitsound_max_pitch
bool autocvar_camera_enable
vector(float skel, float bonenum) _skel_get_boneabs_hidden
string autocvar__togglezoom
float autocvar_cl_eventchase_speed
float autocvar_hud_contents_water_alpha
float autocvar_hud_contents_slime_alpha
float autocvar_camera_speed_attenuation
float autocvar_cl_zoomsensitivity
float autocvar_hud_contents_blur
vector autocvar_cl_eventchase_viewoffset
bool autocvar_r_drawviewmodel
float autocvar_hud_colorflash_alpha
float autocvar_camera_look_attenuation
bool autocvar_cl_eventchase_frozen
float autocvar_hud_damage_pain_threshold_lower_health
bool autocvar_cl_orthoview_nofog
float autocvar_cl_spawnzoom_factor
int autocvar_vid_conwidth
bool autocvar_cl_velocityzoom_enabled
float autocvar_camera_mouse_threshold
float autocvar_hud_damage_maxalpha
float autocvar_cl_hitsound_min_pitch
bool autocvar_r_fullbright
int autocvar_chase_active
float autocvar_cl_velocityzoom_factor
float autocvar_camera_speed_chase
int autocvar_vid_conheight
float autocvar_vid_pixelheight
string autocvar_hud_contents_slime_color
bool autocvar_cl_spawnzoom
void calc_followmodel_ofs(entity view)
float autocvar_camera_speed_free
float autocvar_cl_eventchase_vehicle_distance
float autocvar_hud_damage_blur
bool autocvar_hud_postprocessing