7 WriteHeader(MSG_ENTITY, ENT_CLIENT_CONTROLPOINT_ICON);
13 WriteVector(MSG_ENTITY, this.
origin);
void onslaught_controlpoint_icon_link(entity e, void(entity this) spawnproc)
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
bool cpicon_send(entity this, entity to, int sf)