Xonotic
ttt.qc
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1 #include "ttt.qh"
2 REGISTER_MINIGAME(ttt, _("Tic Tac Toe"));
3 
4 const int TTT_TURN_PLACE = 0x0100; // player has to place a piece on the board
5 const int TTT_TURN_WIN = 0x0200; // player has won
6 const int TTT_TURN_DRAW = 0x0400; // no moves are possible
7 const int TTT_TURN_NEXT = 0x0800; // a player wants to start a new match
8 const int TTT_TURN_TYPE = 0x0f00; // turn type mask
9 
10 const int TTT_TURN_TEAM1 = 0x0001;
11 const int TTT_TURN_TEAM2 = 0x0002;
12 const int TTT_TURN_TEAM = 0x000f; // turn team mask
13 
14 // send flags
15 const int TTT_SF_PLAYERSCORE = MINIG_SF_CUSTOM; // send minigame_player scores (won matches)
16 const int TTT_SF_SINGLEPLAYER = MINIG_SF_CUSTOM<<1;// send minigame.ttt_ai
17 
18 const int TTT_SPECTATOR_TEAM = 255; // must be above max teams and equal to or below 255
19 
20 const int TTT_LET_CNT = 3;
21 const int TTT_NUM_CNT = 3;
22 const int TTT_TILE_SIZE = 3;
23 
24 .int ttt_npieces; // (minigame) number of pieces on the board (simplifies checking a draw)
25 .int ttt_nexteam; // (minigame) next team (used to change the starting team on following matches)
26 .int ttt_ai; // (minigame) when non-zero, singleplayer vs AI
27 
28 // find tic tac toe piece given its tile name
29 entity ttt_find_piece(entity minig, string tile)
30 {
31  entity e = NULL;
32  while ( ( e = findentity(e,owner,minig) ) )
33  if ( e.classname == "minigame_board_piece" && e.netname == tile )
34  return e;
35  return NULL;
36 }
37 
38 // Checks if the given piece completes a row
40 {
41  int number = minigame_tile_number(piece.netname);
42  int letter = minigame_tile_letter(piece.netname);
43 
44  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,number)).team == piece.team )
45  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,number)).team == piece.team )
46  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,number)).team == piece.team )
47  return true;
48 
49  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,0)).team == piece.team )
50  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,1)).team == piece.team )
51  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,2)).team == piece.team )
52  return true;
53 
54  if ( number == letter )
55  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,0)).team == piece.team )
56  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
57  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,2)).team == piece.team )
58  return true;
59 
60  if ( number == 2-letter )
61  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,2)).team == piece.team )
62  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
63  if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,0)).team == piece.team )
64  return true;
65 
66  return false;
67 }
68 
69 // check if the tile name is valid (3x3 grid)
70 bool ttt_valid_tile(string tile)
71 {
72  if ( !tile )
73  return 0;
74  int number = minigame_tile_number(tile);
75  int letter = minigame_tile_letter(tile);
76  return 0 <= number && number < TTT_NUM_CNT && 0 <= letter && letter < TTT_LET_CNT;
77 }
78 
79 // make a move
80 void ttt_move(entity minigame, entity player, string pos )
81 {
82  if ( minigame.minigame_flags & TTT_TURN_PLACE )
83  if ( pos && player.team == (minigame.minigame_flags & TTT_TURN_TEAM) )
84  {
85  if ( ttt_valid_tile(pos) )
86  if ( !ttt_find_piece(minigame,pos) )
87  {
88  entity piece = msle_spawn(minigame,new(minigame_board_piece));
89  piece.team = player.team;
90  piece.netname = strzone(pos);
93  minigame.ttt_npieces++;
94  minigame.ttt_nexteam = minigame_next_team(player.team,2);
95  if ( ttt_winning_piece(piece) )
96  {
97  player.minigame_flags++;
98  minigame_server_sendflags(player, TTT_SF_PLAYERSCORE);
99  minigame.minigame_flags = TTT_TURN_WIN | player.team;
100  }
101  else if ( minigame.ttt_npieces >= (TTT_LET_CNT * TTT_NUM_CNT) )
102  minigame.minigame_flags = TTT_TURN_DRAW;
103  else
104  minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
105  }
106  }
107 }
108 
109 // request a new match
110 void ttt_next_match(entity minigame, entity player)
111 {
112 #ifdef SVQC
113  // on multiplayer matches, wait for both players to agree
114  if ( minigame.minigame_flags & (TTT_TURN_WIN|TTT_TURN_DRAW) )
115  {
116  minigame.minigame_flags = TTT_TURN_NEXT | player.team;
117  minigame.SendFlags |= MINIG_SF_UPDATE;
118  }
119  else if ( (minigame.minigame_flags & TTT_TURN_NEXT) &&
120  !( minigame.minigame_flags & player.team ) )
121 #endif
122  {
123  minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
125  minigame.ttt_npieces = 0;
126  entity e = NULL;
127  while ( ( e = findentity(e,owner,minigame) ) )
128  if ( e.classname == "minigame_board_piece" )
129  delete(e);
130  }
131 }
132 
133 #ifdef SVQC
134 
135 
136 // required function, handle server side events
137 int ttt_server_event(entity minigame, string event, ...)
138 {
139  switch(event)
140  {
141  case "start":
142  {
143  minigame.minigame_flags = (TTT_TURN_PLACE | TTT_TURN_TEAM1);
144  return true;
145  }
146  case "end":
147  {
148  entity e = NULL;
149  while( (e = findentity(e, owner, minigame)) )
150  if(e.classname == "minigame_board_piece")
151  {
152  strfree(e.netname);
153  delete(e);
154  }
155  return false;
156  }
157  case "join":
158  {
159  int pl_num = minigame_count_players(minigame);
160 
161  // Don't allow joining a single player match
162  if ( (minigame.ttt_ai) && pl_num > 0 )
163  return false;
164 
165  // Don't allow more than 2 players
166  if(pl_num >= 2) { return TTT_SPECTATOR_TEAM; }
167 
168  // Get the right team
169  if(minigame.minigame_players)
170  return minigame_next_team(minigame.minigame_players.team, 2);
171 
172  // Team 1 by default
173  return 1;
174  }
175  case "cmd":
176  {
177  entity player = ...(0,entity);
178  bool event_blocked = (player.team == TTT_SPECTATOR_TEAM);
179  switch(argv(0))
180  {
181  case "move":
182  if(event_blocked)
183  return true;
184  ttt_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null );
185  return true;
186  case "next":
187  if(event_blocked)
188  return true;
189  ttt_next_match(minigame,...(0,entity));
190  return true;
191  case "singleplayer":
192  if(event_blocked)
193  return true;
194  if ( minigame_count_players(minigame) == 1 )
195  {
196  minigame.ttt_ai = minigame_next_team(minigame.minigame_players.team, 2);
197  minigame.SendFlags = TTT_SF_SINGLEPLAYER;
198  }
199  return true;
200  }
201 
202  return false;
203  }
204  case "network_send":
205  {
206  entity sent = ...(0,entity);
207  int sf = ...(1,int);
208  if ( sent.classname == "minigame_player" && (sf & TTT_SF_PLAYERSCORE ) )
209  {
210  WriteByte(MSG_ENTITY,sent.minigame_flags);
211  }
212  else if ( sent.classname == "minigame" && (sf & TTT_SF_SINGLEPLAYER) )
213  {
214  WriteByte(MSG_ENTITY,sent.ttt_ai);
215  }
216  return false;
217  }
218  }
219 
220  return false;
221 }
222 
223 
224 #elif defined(CSQC)
225 
226 string ttt_curr_pos; // identifier of the tile under the mouse
227 vector ttt_boardpos; // HUD board position
228 vector ttt_boardsize;// HUD board size
229 .int ttt_checkwin; // Used to optimize checks to display a win
230 
231 // Required function, draw the game board
232 void ttt_hud_board(vector pos, vector mySize)
233 {
234  minigame_hud_fitsqare(pos, mySize);
235  ttt_boardpos = pos;
236  ttt_boardsize = mySize;
237 
238  minigame_hud_simpleboard(pos,mySize,minigame_texture("ttt/board"));
239 
240  vector tile_size = minigame_hud_denormalize_size('1 1 0'/TTT_TILE_SIZE,pos,mySize);
241  vector tile_pos;
242 
243  if ( (active_minigame.minigame_flags & TTT_TURN_TEAM) == minigame_self.team )
244  if ( ttt_valid_tile(ttt_curr_pos) )
245  {
246  tile_pos = minigame_tile_pos(ttt_curr_pos,TTT_LET_CNT,TTT_NUM_CNT);
247  tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
248  minigame_drawpic_centered( tile_pos,
249  minigame_texture(strcat("ttt/piece",ftos(minigame_self.team))),
250  tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
251  }
252 
253  entity e;
255  {
256  if ( e.classname == "minigame_board_piece" )
257  {
258  tile_pos = minigame_tile_pos(e.netname,TTT_LET_CNT,TTT_NUM_CNT);
259  tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
260 
261  if ( active_minigame.minigame_flags & TTT_TURN_WIN )
262  if ( !e.ttt_checkwin )
263  e.ttt_checkwin = ttt_winning_piece(e) ? 1 : -1;
264 
265  float icon_color = 1;
266  if ( e.ttt_checkwin == -1 )
267  icon_color = 0.4;
268  else if ( e.ttt_checkwin == 1 )
269  {
270  icon_color = 2;
271  minigame_drawpic_centered( tile_pos, minigame_texture("ttt/winglow"),
272  tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
273  }
274 
275  minigame_drawpic_centered( tile_pos,
276  minigame_texture(strcat("ttt/piece",ftos(e.team))),
277  tile_size, '1 1 1'*icon_color, panel_fg_alpha, DRAWFLAG_NORMAL );
278  }
279  }
280 }
281 
282 
283 // Required function, draw the game status panel
284 void ttt_hud_status(vector pos, vector mySize)
285 {
287  vector ts;
288  ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
289  hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
290 
291  pos_y += ts_y;
292  mySize_y -= ts_y;
293 
294  vector player_fontsize = hud_fontsize * 1.75;
295  ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
296  ts_x = mySize_x;
297  vector mypos;
298  vector tile_size = '48 48 0';
299 
300  entity e;
302  {
303  if ( e.classname == "minigame_player" && e.team != TTT_SPECTATOR_TEAM )
304  {
305  mypos = pos;
306  if ( e.team == 2 )
307  mypos_y += player_fontsize_y + ts_y;
309  (e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),
310  player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
311 
312  mypos_y += player_fontsize_y;
313  drawpic( mypos,
314  minigame_texture(strcat("ttt/piece",ftos(e.team))),
315  tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
316 
317  mypos_x += tile_size_x;
318 
319  drawstring(mypos,ftos(e.minigame_flags),tile_size,
320  '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
321  }
322  }
323 }
324 
325 // Turn a set of flags into a help message
326 string ttt_turn_to_string(int turnflags)
327 {
328  if(minigame_self.team == TTT_SPECTATOR_TEAM)
329  return _("You are spectating");
330 
331  if ( turnflags & TTT_TURN_DRAW )
332  return _("Draw");
333 
334  if ( turnflags & TTT_TURN_WIN )
335  {
336  // translator-friendly messages composed of 2 existing messages
337  // TODO: proper "you win" banner instead of hijacking the help message
338  if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
339  return strcat(_("You lost the game!"), "\n", _("Select \"^1Next Match^7\" on the menu for a rematch!"));
340  return strcat(_("You win!"), "\n", _("Select \"^1Next Match^7\" on the menu to start a new match!"));
341  }
342 
343  if ( turnflags & TTT_TURN_NEXT )
344  {
345  if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
346  return _("Select \"^1Next Match^7\" on the menu to start a new match!");
347  return _("Wait for your opponent to confirm the rematch");
348  }
349 
350  if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
351  return _("Wait for your opponent to make their move");
352 
353  if ( turnflags & TTT_TURN_PLACE )
354  return _("Click on the game board to place your piece");
355 
356  return "";
357 }
358 
359 const int TTT_AI_POSFLAG_A1 = 0x0001;
360 const int TTT_AI_POSFLAG_A2 = 0x0002;
361 const int TTT_AI_POSFLAG_A3 = 0x0004;
362 const int TTT_AI_POSFLAG_B1 = 0x0008;
363 const int TTT_AI_POSFLAG_B2 = 0x0010;
364 const int TTT_AI_POSFLAG_B3 = 0x0020;
365 const int TTT_AI_POSFLAG_C1 = 0x0040;
366 const int TTT_AI_POSFLAG_C2 = 0x0080;
367 const int TTT_AI_POSFLAG_C3 = 0x0100;
368 
369 // convert a flag to a position
370 string ttt_ai_piece_flag2pos(int pieceflag)
371 {
372  switch(pieceflag)
373  {
374  case TTT_AI_POSFLAG_A1:
375  return "a1";
376  case TTT_AI_POSFLAG_A2:
377  return "a2";
378  case TTT_AI_POSFLAG_A3:
379  return "a3";
380 
381  case TTT_AI_POSFLAG_B1:
382  return "b1";
383  case TTT_AI_POSFLAG_B2:
384  return "b2";
385  case TTT_AI_POSFLAG_B3:
386  return "b3";
387 
388  case TTT_AI_POSFLAG_C1:
389  return "c1";
390  case TTT_AI_POSFLAG_C2:
391  return "c2";
392  case TTT_AI_POSFLAG_C3:
393  return "c3";
394 
395  default:
396  return string_null;
397  }
398 }
399 
400 bool ttt_ai_checkmask(int piecemask, int checkflags)
401 {
402  return checkflags && (piecemask & checkflags) == checkflags;
403 }
404 
405 // get the third flag if the mask matches two of them
406 int ttt_ai_1of3(int piecemask, int flag1, int flag2, int flag3)
407 {
408  if ( ttt_ai_checkmask(piecemask,flag1|flag2|flag3) )
409  return 0;
410 
411  if ( ttt_ai_checkmask(piecemask,flag1|flag2) )
412  return flag3;
413 
414  if ( ttt_ai_checkmask(piecemask,flag3|flag2) )
415  return flag1;
416 
417  if ( ttt_ai_checkmask(piecemask,flag3|flag1) )
418  return flag2;
419 
420  return 0;
421 }
422 
423 // Select a random flag in the mask
424 int ttt_ai_random(int piecemask)
425 {
426  if ( !piecemask )
427  return 0;
428 
429  int f = 1;
430 
432 
433  for ( int i = 0; i < 9; i++ )
434  {
435  if ( piecemask & f )
436  RandomSelection_AddFloat(f, 1, 1);
437  f <<= 1;
438  }
439 
440  LOG_TRACE(sprintf("TTT AI: selected %x from %x",
441  RandomSelection_chosen_float, piecemask) );
443 }
444 
445 // Block/complete a 3 i na row
446 int ttt_ai_block3 ( int piecemask, int piecemask_free )
447 {
448  int r = 0;
449 
450  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_A2,TTT_AI_POSFLAG_A3);
451  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_B1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_B3);
452  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_C1,TTT_AI_POSFLAG_C2,TTT_AI_POSFLAG_C3);
453  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_B1,TTT_AI_POSFLAG_C1);
454  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A2,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C2);
455  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B3,TTT_AI_POSFLAG_C3);
456  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C3);
457  r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C1);
458  LOG_TRACE(sprintf("TTT AI: possible 3 in a rows in %x: %x (%x)",piecemask,r, r&piecemask_free));
459  r &= piecemask_free;
460  return ttt_ai_random(r);
461 }
462 
463 // Simple AI
464 // 1) tries to win the game if possible
465 // 2) tries to block the opponent if they have 2 in a row
466 // 3) places a piece randomly
467 string ttt_ai_choose_simple(int piecemask_self, int piecemask_opponent, int piecemask_free )
468 {
469  int move = 0;
470 
471  LOG_TRACE("TTT AI: checking winning move");
472  if (( move = ttt_ai_block3(piecemask_self,piecemask_free) ))
473  return ttt_ai_piece_flag2pos(move); // place winning move
474 
475  LOG_TRACE("TTT AI: checking opponent's winning move");
476  if (( move = ttt_ai_block3(piecemask_opponent,piecemask_free) ))
477  return ttt_ai_piece_flag2pos(move); // block opponent
478 
479  LOG_TRACE("TTT AI: random move");
480  return ttt_ai_piece_flag2pos(ttt_ai_random(piecemask_free));
481 }
482 
483 // AI move (if it's AI's turn)
484 void ttt_aimove(entity minigame)
485 {
486  if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame.ttt_ai) )
487  {
488  entity aiplayer = NULL;
489  while ( ( aiplayer = findentity(aiplayer,owner,minigame) ) )
490  if ( aiplayer.classname == "minigame_player" && !aiplayer.minigame_playerslot )
491  break;
492 
493  /*
494  * Build bit masks for the board pieces
495  * .---.---.---.
496  * | 4 | 32|256| 3
497  * |---+---+---|
498  * | 2 | 16|128| 2
499  * |---+---+---|
500  * | 1 | 8 | 64| 1
501  * '---'---'---'
502  * A B C
503  */
504  int piecemask_self = 0;
505  int piecemask_opponent = 0;
506  int piecemask_free = 0;
507  int pieceflag = 1;
508  string pos;
509  for ( int i = 0; i < 3; i++ )
510  {
511  for ( int j = 0; j < 3; j++ )
512  {
513  pos = minigame_tile_buildname(i,j);
514  entity piece = ttt_find_piece(minigame,pos);
515  if ( piece )
516  {
517  if ( piece.team == aiplayer.team )
518  piecemask_self |= pieceflag;
519  else
520  piecemask_opponent |= pieceflag;
521  }
522  else
523  piecemask_free |= pieceflag;
524  pieceflag <<= 1;
525  }
526  }
527 
528  // TODO multiple AI difficulties
529  LOG_TRACE(sprintf("TTT AI: self: %x opponent: %x free: %x",
530  piecemask_self, piecemask_opponent, piecemask_free));
531  pos = ttt_ai_choose_simple(piecemask_self, piecemask_opponent, piecemask_free);
532  LOG_TRACE("TTT AI: chosen move: ", pos);
533  if ( !pos )
534  LOG_TRACE("Tic Tac Toe AI has derped!");
535  else
536  ttt_move(minigame,aiplayer,pos);
537  }
538  strcpy(minigame.message, ttt_turn_to_string(minigame.minigame_flags));
539 }
540 
541 // Make the correct move
542 void ttt_make_move(entity minigame)
543 {
544  if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame_self.team) )
545  {
546  if ( minigame.ttt_ai )
547  {
548  ttt_move(minigame, minigame_self, ttt_curr_pos );
549  ttt_aimove(minigame);
550  }
551  else
552  minigame_cmd("move ",ttt_curr_pos);
553  }
554 }
555 
556 void ttt_set_curr_pos(string s)
557 {
558  strfree(ttt_curr_pos);
559  if ( s )
560  s = strzone(s);
561  ttt_curr_pos = s;
562 }
563 
564 // Required function, handle client events
565 int ttt_client_event(entity minigame, string event, ...)
566 {
567  switch(event)
568  {
569  case "activate":
570  {
571  ttt_set_curr_pos("");
572  strcpy(minigame.message, ttt_turn_to_string(minigame.minigame_flags));
573  return false;
574  }
575  case "deactivate":
576  {
577  strfree(minigame.message);
578  return false;
579  }
580  case "key_pressed":
581  case "key_released":
582  {
583  bool event_blocked = ((event == "key_released")
584  || ((minigame.minigame_flags & TTT_TURN_TEAM) != minigame_self.team));
585  if (!(minigame.minigame_flags & TTT_TURN_WIN) && !(minigame.minigame_flags & TTT_TURN_DRAW))
586  {
587  switch ( ...(0,int) )
588  {
589  case K_RIGHTARROW:
590  case K_KP_RIGHTARROW:
591  if (event_blocked)
592  return true;
593  if ( ! ttt_curr_pos )
594  ttt_set_curr_pos("a3");
595  else
596  ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,1,0,TTT_LET_CNT,TTT_NUM_CNT));
597  return true;
598  case K_LEFTARROW:
599  case K_KP_LEFTARROW:
600  if (event_blocked)
601  return true;
602  if ( ! ttt_curr_pos )
603  ttt_set_curr_pos("c3");
604  else
605  ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,-1,0,TTT_LET_CNT,TTT_NUM_CNT));
606  return true;
607  case K_UPARROW:
608  case K_KP_UPARROW:
609  if (event_blocked)
610  return true;
611  if ( ! ttt_curr_pos )
612  ttt_set_curr_pos("a1");
613  else
614  ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,1,TTT_LET_CNT,TTT_NUM_CNT));
615  return true;
616  case K_DOWNARROW:
617  case K_KP_DOWNARROW:
618  if (event_blocked)
619  return true;
620  if ( ! ttt_curr_pos )
621  ttt_set_curr_pos("a3");
622  else
623  ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,-1,TTT_LET_CNT,TTT_NUM_CNT));
624  return true;
625  case K_ENTER:
626  case K_KP_ENTER:
627  case K_SPACE:
628  if (event_blocked)
629  return true;
630  ttt_make_move(minigame);
631  return true;
632  }
633  }
634 
635  return false;
636  }
637  case "mouse_pressed":
638  {
639  if(...(0,int) == K_MOUSE1)
640  {
641  ttt_client_event(minigame, "mouse_moved");
642  ttt_make_move(minigame);
643  return true;
644  }
645 
646  return false;
647  }
648  case "mouse_moved":
649  {
650  vector mouse_pos = minigame_hud_normalize(mousepos,ttt_boardpos,ttt_boardsize);
651  if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame_self.team) )
652  ttt_set_curr_pos(minigame_tile_name(mouse_pos,TTT_LET_CNT,TTT_NUM_CNT));
653  if ( ! ttt_valid_tile(ttt_curr_pos) )
654  ttt_set_curr_pos("");
655 
656  return true;
657  }
658  case "network_receive":
659  {
660  entity sent = ...(0,entity);
661  int sf = ...(1,int);
662  if ( sent.classname == "minigame" )
663  {
664  if ( sf & MINIG_SF_UPDATE )
665  {
666  strcpy(sent.message, ttt_turn_to_string(sent.minigame_flags));
667  if ( sent.minigame_flags & minigame_self.team )
668  minigame_prompt();
669  }
670 
671  if ( (sf & TTT_SF_SINGLEPLAYER) )
672  {
673  int ai = ReadByte();
674  bool spawnai = ai && !sent.ttt_ai;
675  sent.ttt_ai = ai;
676 
677  if ( spawnai )
678  {
679  entity aiplayer = new(minigame_player);
680  aiplayer.owner = minigame;
681  aiplayer.team = ai;
682  aiplayer.minigame_playerslot = 0;
683  aiplayer.minigame_autoclean = 1;
684  ttt_aimove(minigame);
685  }
686 
687  }
688  }
689  else if ( sent.classname == "minigame_player" && (sf & TTT_SF_PLAYERSCORE ) )
690  {
691  sent.minigame_flags = ReadByte();
692  }
693 
694  return false;
695  }
696  case "menu_show":
697  {
698  HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
699  HUD_MinigameMenu_CustomEntry(...(0,entity),_("Single Player"),"singleplayer");
700  return false;
701  }
702  case "menu_click":
703  {
704  if(...(0,string) == "next")
705  {
706  if ( minigame.ttt_ai )
707  {
708  ttt_next_match(minigame,minigame_self);
709  ttt_aimove(minigame);
710  }
711  else
712  minigame_cmd("next");
713  }
714  else if ( ...(0,string) == "singleplayer" && !minigame.ttt_ai )
715  {
716  if ( minigame_count_players(minigame) == 1 )
717  minigame_cmd("singleplayer");
718  }
719  return false;
720  }
721  }
722 
723  return false;
724 }
725 
726 #endif
float K_KP_RIGHTARROW
Definition: keycodes.qc:60
float K_UPARROW
Definition: keycodes.qc:15
int minigame_tile_number(string id)
Definition: minigames.qc:21
void minigame_server_sendflags(entity ent, int mgflags)
Definition: minigames.qc:78
void HUD_MinigameMenu_CustomEntry(entity parent, string menumessage, string event_arg)
const int MINIG_SF_ALL
Definition: minigames.qh:112
void ttt_next_match(entity minigame, entity player)
Definition: ttt.qc:110
float panel_fg_alpha
Definition: hud.qh:166
int ttt_nexteam
Definition: ttt.qc:25
string string_null
Definition: nil.qh:9
const int TTT_TURN_TEAM1
Definition: ttt.qc:10
#define int
Definition: _all.inc:20
#define FOREACH_MINIGAME_ENTITY(entityvar)
Definition: cl_minigames.qh:98
const int TTT_TURN_TEAM2
Definition: ttt.qc:11
REGISTER_MINIGAME(ttt, _("Tic Tac Toe"))
const int TTT_SF_SINGLEPLAYER
Definition: ttt.qc:16
vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize)
Definition: cl_minigames.qc:23
int int number
Definition: impulse.qc:89
float K_DOWNARROW
Definition: keycodes.qc:16
int team
Definition: main.qh:157
#define minigame_hud_fitsqare(pos, mySize)
Definition: cl_minigames.qh:7
ERASEABLE void RandomSelection_Init()
Definition: random.qc:4
entity msle_spawn(entity minigame_session, entity e)
Definition: minigames.qc:87
float K_KP_DOWNARROW
Definition: keycodes.qc:53
int minigame_next_team(int curr_team, int n_teams)
Definition: minigames.qc:65
entity() spawn
vector minigame_hud_normalize(vector v, vector pos, vector mySize)
Definition: cl_minigames.qc:31
const int TTT_TURN_TYPE
Definition: ttt.qc:8
const int TTT_TILE_SIZE
Definition: ttt.qc:22
float RandomSelection_chosen_float
Definition: random.qh:6
float K_SPACE
Definition: keycodes.qc:10
float K_RIGHTARROW
Definition: keycodes.qc:18
const int MINIG_SF_UPDATE
Definition: minigames.qh:109
entity owner
Definition: main.qh:73
const int TTT_SF_PLAYERSCORE
Definition: ttt.qc:15
const int TTT_TURN_DRAW
Definition: ttt.qc:6
const int TTT_TURN_TEAM
Definition: ttt.qc:12
float K_KP_ENTER
Definition: keycodes.qc:74
#define strcpy(this, s)
Definition: string.qh:49
const int TTT_NUM_CNT
Definition: ttt.qc:21
bool ttt_valid_tile(string tile)
Definition: ttt.qc:70
string minigame_tile_name(vector pos, int rows, int columns)
Definition: minigames.qc:54
const float DRAWFLAG_ADDITIVE
Definition: csprogsdefs.qc:318
const int MINIG_SF_CUSTOM
Definition: minigames.qh:110
#define HUD_Panel_DrawBg()
Definition: hud.qh:54
void minigame_drawpic_centered(vector pos, string texture, vector sz, vector color, float thealpha, int drawflags)
int ttt_npieces
Definition: ttt.qc:24
string minigame_texture(string name)
Definition: cl_minigames.qc:49
void ttt_move(entity minigame, entity player, string pos)
Definition: ttt.qc:80
entity active_minigame
Definition: cl_minigames.qh:85
vector minigame_tile_pos(string id, int rows, int columns)
Definition: minigames.qc:27
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
entity ttt_find_piece(entity minig, string tile)
Definition: ttt.qc:29
const int TTT_SPECTATOR_TEAM
Definition: ttt.qc:18
#define NULL
Definition: post.qh:17
const float DRAWFLAG_NORMAL
Definition: csprogsdefs.qc:317
int minigame_tile_letter(string id)
Definition: minigames.qc:12
int ttt_ai
Definition: ttt.qc:26
#define minigame_cmd(...)
Definition: cl_minigames.qh:90
const int TTT_TURN_WIN
Definition: ttt.qc:5
string minigame_tile_buildname(int letter, int number)
Definition: minigames.qc:34
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int TTT_LET_CNT
Definition: ttt.qc:20
string minigame_relative_tile(string start_id, int dx, int dy, int rows, int columns)
Definition: minigames.qc:40
float K_MOUSE1
Definition: keycodes.qc:129
const int TTT_TURN_NEXT
Definition: ttt.qc:7
void minigame_prompt()
#define RandomSelection_AddFloat(f, weight, priority)
Definition: random.qh:15
int minigame_count_players(entity minigame)
Definition: minigames.qc:121
#define LOG_TRACE(...)
Definition: log.qh:81
vector minigame_hud_denormalize(vector v, vector pos, vector mySize)
Definition: cl_minigames.qc:16
vector mousepos
Definition: hud.qh:102
const int TTT_TURN_PLACE
Definition: ttt.qc:4
float K_LEFTARROW
Definition: keycodes.qc:17
void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags)
vector hud_fontsize
Definition: main.qh:63
#define strfree(this)
Definition: string.qh:56
float K_ENTER
Definition: keycodes.qc:8
void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
Definition: cl_minigames.qc:4
entity minigame_self
Definition: cl_minigames.qh:87
float K_KP_LEFTARROW
Definition: keycodes.qc:57
float K_KP_UPARROW
Definition: keycodes.qc:64
vector minigame_drawstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, vector color, float theAlpha, int drawflags, float align)
bool ttt_winning_piece(entity piece)
Definition: ttt.qc:39