97 .int(
entity,
string,...) minigame_event;
121 int msle_id(
string class_name);
entity minigame_get_descriptor(string id)
int minigame_tile_number(string id)
string minigame_tile_name(vector pos, int rows, int columns)
int minigame_tile_letter(string id)
const int MINIG_SF_UPDATE
int minigame_count_players(entity minigame)
void minigame_server_sendflags(entity ent, int mgflags)
const int MINIG_SF_CUSTOM
entity msle_spawn(entity minigame_session, entity e)
string msle_classname(int id)
vector minigame_tile_pos(string id, int rows, int columns)
int msle_id(string class_name)
string minigame_relative_tile(string start_id, int dx, int dy, int rows, int columns)
string minigame_tile_buildname(int letter, int number)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
int minigame_next_team(int curr_team, int n_teams)
const int MINIG_SF_CREATE
int minigame_prev_team(int curr_team, int n_teams)
entity descriptor
For minigame sessions: minigame descriptor object.