43 if(mySize.x/mySize.y > aspect)
45 newSize.x = aspect * mySize.y;
48 pos.x = pos.x + (mySize.x - newSize.x) / 2;
52 newSize.y = 1/aspect * mySize.x;
55 pos.y = pos.y + (mySize.y - newSize.y) / 2;
bool autocvar__hud_configure
bool autocvar_hud_panel_pressedkeys_dynamichud
#define HUD_Panel_DrawBg()
#define drawpic_aspect_skin(pos, pic, sz, color, theAlpha, drawflag)
void HUD_PressedKeys_Export(int fh)
const float DRAWFLAG_NORMAL
vector(float skel, float bonenum) _skel_get_boneabs_hidden
int autocvar_hud_panel_pressedkeys
bool autocvar_hud_panel_pressedkeys_attack
#define HUD_Write_Cvar(cvar)
float autocvar_hud_panel_pressedkeys_aspect
void HUD_Panel_LoadCvars()